Improve minimap

This commit is contained in:
Eduardo Bart
2012-07-12 16:16:23 -03:00
parent 1f6cd33109
commit c0c2411854
5 changed files with 78 additions and 77 deletions

View File

@@ -4,7 +4,7 @@ Minimap = {}
local minimapWidget
local minimapButton
local minimapWindow
local DEFAULT_ZOOM = 45
local DEFAULT_ZOOM = 60
minimapFirstLoad = true
-- private functions
@@ -31,15 +31,15 @@ function onMinimapMouseWheel(self, mousePos, direction)
end
--[[
Known Issue (TODO):
If you move the minimap compass directions and
Known Issue (TODO):
If you move the minimap compass directions and
you change floor it will not update the minimap.
]]
-- public functions
function Minimap.init()
connect(g_game, { onGameStart = Minimap.reset,
onForceWalk = Minimap.center })
g_keyboard.bindKeyDown('Ctrl+M', Minimap.toggle)
minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
@@ -79,7 +79,7 @@ end
function Minimap.terminate()
disconnect(g_game, { onGameStart = Minimap.reset,
onForceWalk = Minimap.center })
g_keyboard.unbindKeyDown('Ctrl+M')
minimapButton:destroy()
@@ -105,30 +105,28 @@ function Minimap.onMiniWindowClose()
end
function Minimap.isClickInRange(position, fromPosition, toPosition)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
end
-- hooked functions
local compassZones = {}
compassZones.west = {x = 0, y = 30, posx = -1, posy = 0}
compassZones.north = {x = 30, y = 0, posx = 0, posy = -1}
compassZones.south = {x = 30, y = 57, posx = 0, posy = 1}
compassZones.east = {x = 57, y = 30, posx = 1, posy = 0}
function Minimap.compassClick(self, mousePos)
local compassPos = self:getRect()
local pos = {x = mousePos.x-compassPos.x, y = mousePos.y-compassPos.y}
local move = {x = 0, y = 0}
for i,v in pairs(compassZones) do
local lowPos = {x = v.x-15, y = v.y-15}
local highPos = {x = v.x+15, y = v.y+15}
if Minimap.isClickInRange(pos, lowPos, highPos) then
move.x = move.x + v.posx * minimapWidget:getZoom()/10
move.y = move.y + v.posy * minimapWidget:getZoom()/10
break
end
end
local px = mousePos.x - self:getX()
local py = mousePos.y - self:getY()
local dx = px - self:getWidth()/2
local dy = -(py - self:getHeight()/2)
local radius = math.sqrt(dx*dx+dy*dy)
local movex=0
local movey=0
dx = dx/radius
dy = dy/radius
if dx > 0.5 then movex = 1 end
if dx < -0.5 then movex = -1 end
if dy > 0.5 then movey = -1 end
if dy < -0.5 then movey = 1 end
local cameraPos = minimapWidget:getCameraPosition()
local pos = {x = cameraPos.x + move.x, y = cameraPos.y + move.y, z = cameraPos.z}
local pos = {x = cameraPos.x + movex, y = cameraPos.y + movey, z = cameraPos.z}
minimapWidget:setCameraPosition(pos)
end