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restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do * you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework) * a bunch of fixes, but new regression too :P * fix performance issue that could lead freezes in the client in older machines * completely new game module with new design * fix crashs in map render * remove uigame.cpp (now every game input is via lua) * enable DEBUG macro by default, with it you are able to view any possible lua leak while running
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@@ -319,7 +319,12 @@ UIWidgetPtr UIManager::loadUI(const std::string& file, const UIWidgetPtr& parent
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return nullptr;
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}
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}
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/*
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UIWidgetPtr UIManager::loadWidgetFromStyle()
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{
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}
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*/
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UIWidgetPtr UIManager::loadWidgetFromOTML(const OTMLNodePtr& widgetNode, const UIWidgetPtr& parent)
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{
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OTMLNodePtr originalStyleNode = getStyle(widgetNode->tag());
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