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	restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do * you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework) * a bunch of fixes, but new regression too :P * fix performance issue that could lead freezes in the client in older machines * completely new game module with new design * fix crashs in map render * remove uigame.cpp (now every game input is via lua) * enable DEBUG macro by default, with it you are able to view any possible lua leak while running
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		@@ -50,15 +50,6 @@ IF(CMAKE_COMPILER_IS_GNUCXX)
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    SET(CMAKE_CXX_LINK_FLAGS           "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--as-needed")
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ENDIF(CMAKE_COMPILER_IS_GNUCXX)
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IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
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    ADD_DEFINITIONS(-DDEBUG)
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ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
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IF(CMAKE_BUILD_TYPE STREQUAL "Release")
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    # NDEBUG disable asserts
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    ADD_DEFINITIONS(-DNDEBUG)
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ENDIF(CMAKE_BUILD_TYPE STREQUAL "Release")
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MESSAGE(STATUS "Build type: " ${CMAKE_BUILD_TYPE})
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IF(USE_OPENGL_ES2)
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    MESSAGE(STATUS "Renderer: OpenGL ES 2.0")
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@@ -66,6 +57,18 @@ ELSE(USE_OPENGL_ES2)
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    MESSAGE(STATUS "Renderer: OpenGL")
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ENDIF(USE_OPENGL_ES2)
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IF(CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
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    ADD_DEFINITIONS(-DDEBUG)
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    MESSAGE(STATUS "Debug information: ON")
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ELSE()
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    MESSAGE(STATUS "Debug information: OFF")
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ENDIF()
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IF(CMAKE_BUILD_TYPE STREQUAL "Release")
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    # NDEBUG disable asserts
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    ADD_DEFINITIONS(-DNDEBUG)
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ENDIF(CMAKE_BUILD_TYPE STREQUAL "Release")
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IF(CRASH_HANDLER)
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    ADD_DEFINITIONS(-DCRASH_HANDLER)
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    MESSAGE(STATUS "Crash handler: ON")
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