mirror of
https://github.com/edubart/otclient.git
synced 2025-10-15 12:04:55 +02:00
restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do * you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework) * a bunch of fixes, but new regression too :P * fix performance issue that could lead freezes in the client in older machines * completely new game module with new design * fix crashs in map render * remove uigame.cpp (now every game input is via lua) * enable DEBUG macro by default, with it you are able to view any possible lua leak while running
This commit is contained in:
90
modules/old/game/game.lua
Normal file
90
modules/old/game/game.lua
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@@ -0,0 +1,90 @@
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-- private variables
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local m_mouseGrabberWidget
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-- private functions
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local function onGameKeyPress(self, keyCode, keyboardModifiers)
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if keyboardModifiers == KeyboardCtrlModifier then
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if keyCode == KeyG then
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CharacterList.show()
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return true
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elseif keyCode == KeyQ then
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g_game.safeLogout()
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return true
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end
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end
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return false
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end
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local function onUseWithMouseRelease(self, mousePosition, mouseButton)
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if g_game.selectedThing == nil then return false end
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if mouseButton == MouseLeftButton then
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local clickedWidget = g_game.gameUi:recursiveGetChildByPos(mousePosition)
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if clickedWidget then
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if clickedWidget:getClassName() == 'UIMap' then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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g_game.useWith(g_game.selectedThing, tile:getTopMultiUseThing())
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end
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elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
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g_game.useWith(g_game.selectedThing, clickedWidget:getItem())
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elseif clickedWidget.isBattleButton then
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g_game.useWith(g_game.selectedThing, clickedWidget.creature)
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end
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end
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end
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g_game.selectedThing = nil
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Mouse.restoreCursor()
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self:ungrabMouse()
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return true
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end
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-- public functions
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function g_game.startUseWith(thing)
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g_game.selectedThing = thing
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m_mouseGrabberWidget:grabMouse()
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Mouse.setTargetCursor()
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end
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function g_game.createInterface()
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rootWidget:moveChildToIndex(g_game.gameUi, 1)
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g_game.gameMapPanel = g_game.gameUi:getChildById('gameMapPanel')
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g_game.gameRightPanel = g_game.gameUi:getChildById('gameRightPanel')
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g_game.gameBottomPanel = g_game.gameUi:getChildById('gameBottomPanel')
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m_mouseGrabberWidget = g_game.gameUi:getChildById('mouseGrabber')
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connect(g_game.gameUi, { onKeyPress = onGameKeyPress })
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connect(m_mouseGrabberWidget, { onMouseRelease = onUseWithMouseRelease })
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end
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function g_game.destroyInterface()
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if g_game.gameUi then
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g_game.gameUi:destroy()
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g_game.gameUi = nil
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end
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Background.show()
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CharacterList.show()
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end
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function g_game.show()
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g_game.gameUi:show()
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g_game.gameUi:focus()
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g_game.gameMapPanel:focus()
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end
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function g_game.hide()
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g_game.gameUi:hide()
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end
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-- hooked events
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local function onApplicationClose()
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if g_game.isOnline() then
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g_game.forceLogout()
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else
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exit()
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end
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end
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setonclose(onApplicationClose)
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connect(g_game, { onGameStart = g_game.createInterface }, true)
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connect(g_game, { onGameEnd = g_game.destroyInterface })
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17
modules/old/game/game.otmod
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17
modules/old/game/game.otmod
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@@ -0,0 +1,17 @@
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Module
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name: game
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description: Create the game interface, where the ingame stuff starts
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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dependencies:
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- game_tibiafiles
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//- game_shaders
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onLoad: |
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dofile 'game'
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dofile 'thing'
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dofile 'creature'
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dofile 'player'
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dofile 'map'
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33
modules/old/game/game.otui
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33
modules/old/game/game.otui
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@@ -0,0 +1,33 @@
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UIGame
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id: gameRootInterface
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anchors.fill: parent
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anchors.top: topMenu.bottom
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InterfacePanel
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id: gameRightPanel
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width: 178
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layout: verticalBox
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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InterfacePanel2
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id: gameBottomPanel
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height: 170
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anchors.left: parent.left
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anchors.right: gameRightPanel.left
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anchors.bottom: parent.bottom
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Map
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id: gameMapPanel
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anchors.left: parent.left
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anchors.right: gameRightPanel.left
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anchors.top: parent.top
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anchors.bottom: gameBottomPanel.top
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focusable: false
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UIWidget
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id: mouseGrabber
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focusable: false
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visible: false
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57
modules/old/game/map.lua
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57
modules/old/game/map.lua
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@@ -0,0 +1,57 @@
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function UIMap:onDragEnter(mousePos)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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local thing = tile:getTopMoveThing()
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if not thing then return false end
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self.parsed = false
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self.currentDragThing = thing
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Mouse.setTargetCursor()
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return true
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end
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function UIMap:onDragLeave(droppedWidget, mousePos)
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if not self.parsed then
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self.currentDragThing = nil
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end
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Mouse.restoreCursor()
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return true
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end
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function UIMap:onDrop(widget, mousePos)
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if not widget or not widget.currentDragThing then return false end
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local tile = self:getTile(mousePos)
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if not tile then return false end
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local count = widget.currentDragThing:getCount()
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if widget.currentDragThing:isStackable() and count > 1 then
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widget.parsed = true
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local moveWindow = displayUI('/game/movewindow.otui')
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local spinbox = moveWindow:getChildById('spinbox')
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spinbox:setMaximum(count)
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spinbox:setMinimum(1)
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spinbox:setCurrentIndex(count)
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local okButton = moveWindow:getChildById('buttonOk')
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okButton.onClick = function()
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g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
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okButton:getParent():destroy()
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widget.currentDragThing = nil
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end
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moveWindow.onEnter = okButton.onClick
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else
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g_game.move(widget.currentDragThing, tile:getPosition(), 1)
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end
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return true
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end
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function UIMap:onMouseRelease(mousePosition, mouseButton)
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local tile = self:getTile(mousePosition)
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if tile and g_game.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
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return false
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end
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40
modules/old/game/movewindow.otui
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40
modules/old/game/movewindow.otui
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@@ -0,0 +1,40 @@
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CountWindow < MainWindow
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text: Move Item
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size: 196 112
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@onEscape: self:destroy()
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Label
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text: Amount:
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width: 64
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anchors.left: parent.left
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anchors.top: parent.top
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margin-top: 2
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SpinBox
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id: spinbox
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anchors.left: prev.right
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anchors.right: parent.right
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anchors.top: parent.top
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HorizontalSeparator
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id: separator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin-bottom: 10
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Button
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id: buttonOk
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text: Ok
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin-right: 10
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Button
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id: buttonCancel
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text: Cancel
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: self:getParent():destroy()
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31
modules/old/game/player.lua
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31
modules/old/game/player.lua
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@@ -0,0 +1,31 @@
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function Player:isPartyLeader()
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local shield = self:getShield()
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return (shield == ShieldWhiteYellow or
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shield == ShieldYellow or
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shield == ShieldYellowSharedExp or
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shield == ShieldYellowNoSharedExpBlink or
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shield == ShieldYellowNoSharedExp)
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end
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function Player:isPartyMember()
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local shield = self:getShield()
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return (shield == ShieldWhiteYellow or
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shield == ShieldYellow or
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shield == ShieldYellowSharedExp or
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shield == ShieldYellowNoSharedExpBlink or
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shield == ShieldYellowNoSharedExp or
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shield == ShieldBlueSharedExp or
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shield == ShieldBlueNoSharedExpBlink or
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shield == ShieldBlueNoSharedExp or
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shield == ShieldBlue)
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end
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function Player:isPartySharedExperienceActive()
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local shield = self:getShield()
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return (shield == ShieldYellowSharedExp or
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shield == ShieldYellowNoSharedExpBlink or
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shield == ShieldYellowNoSharedExp or
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shield == ShieldBlueSharedExp or
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shield == ShieldBlueNoSharedExpBlink or
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shield == ShieldBlueNoSharedExp)
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end
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193
modules/old/game/thing.lua
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193
modules/old/game/thing.lua
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@@ -0,0 +1,193 @@
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function Thing:isInsideContainer()
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local pos = self:getPosition()
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return (pos and pos.x == 65535 and pos.y >= 64)
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end
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function Thing:getContainerId()
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local pos = self:getPosition()
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if not pos then return 0 end
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return pos.y - 64
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end
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-- public functions
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function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
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local keyboardModifiers = g_window.getKeyboardModifiers()
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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-- todo auto walk
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return true
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end
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if not Options.classicControl then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.look(lookThing)
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return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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if useThing:isContainer() then
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if useThing:isInsideContainer() then
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g_game.open(useThing, useThing:getContainerId())
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return true
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else
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g_game.open(useThing, Containers.getFreeContainerId())
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return true
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end
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elseif useThing:isMultiUse() then
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g_game.startUseWith(useThing)
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return true
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else
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g_game.use(useThing)
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return true
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end
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return true
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elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.attack(creatureThing)
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return true
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end
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else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if multiUseThing:asCreature() then
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g_game.attack(multiUseThing:asCreature())
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return true
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elseif multiUseThing:isContainer() then
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if multiUseThing:isInsideContainer() then
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g_game.open(multiUseThing, multiUseThing:getContainerId())
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return true
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else
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g_game.open(multiUseThing, Containers.getFreeContainerId())
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return true
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end
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elseif multiUseThing:isMultiUse() then
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g_game.startUseWith(multiUseThing)
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return true
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else
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g_game.use(multiUseThing)
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end
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.look(lookThing)
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return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.attack(creatureThing)
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return true
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||||
end
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||||
end
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return false
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||||
end
|
||||
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function g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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local menu = createWidget('PopupMenu')
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if lookThing then
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menu:addOption('Look', function() g_game.look(lookThing) end)
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end
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||||
if useThing then
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if useThing:isContainer() then
|
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if useThing:isInsideContainer() then
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menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
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menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
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else
|
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menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
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end
|
||||
else
|
||||
if useThing:isMultiUse() then
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menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
|
||||
else
|
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menu:addOption('Use', function() g_game.use(useThing) end)
|
||||
end
|
||||
end
|
||||
|
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if useThing:isRotateable() then
|
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menu:addOption('Rotate', function() g_game.rotate(useThing) end)
|
||||
end
|
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|
||||
end
|
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|
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if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
|
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menu:addSeparator()
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menu:addOption('Trade with ...', function() print('trade with') end)
|
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end
|
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|
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-- check for move up
|
||||
|
||||
if creatureThing then
|
||||
menu:addSeparator()
|
||||
|
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if creatureThing:asLocalPlayer() then
|
||||
menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
|
||||
|
||||
if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
|
||||
if creatureThing:asPlayer():isPartyLeader() then
|
||||
if creatureThing:asPlayer():isPartySharedExperienceActive() then
|
||||
menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
|
||||
else
|
||||
menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
|
||||
end
|
||||
end
|
||||
menu:addOption('Leave Party', function() g_game.partyLeave() end)
|
||||
end
|
||||
|
||||
else
|
||||
local localPlayer = g_game.getLocalPlayer()
|
||||
if localPlayer then
|
||||
if g_game.getAttackingCreature() ~= creatureThing then
|
||||
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
|
||||
else
|
||||
menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
|
||||
end
|
||||
|
||||
if g_game.getFollowingCreature() ~= creatureThing then
|
||||
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
|
||||
else
|
||||
menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
|
||||
end
|
||||
|
||||
if creatureThing:asPlayer() then
|
||||
menu:addSeparator()
|
||||
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
|
||||
menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
|
||||
menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
|
||||
|
||||
local localPlayerShield = localPlayer:asCreature():getShield()
|
||||
local creatureShield = creatureThing:getShield()
|
||||
|
||||
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
|
||||
if creatureShield == ShieldWhiteYellow then
|
||||
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
|
||||
else
|
||||
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||||
end
|
||||
elseif localPlayerShield == ShieldWhiteYellow then
|
||||
if creatureShield == ShieldWhiteBlue then
|
||||
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||||
end
|
||||
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
|
||||
if creatureShield == ShieldWhiteBlue then
|
||||
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||||
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
|
||||
menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
|
||||
else
|
||||
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
menu:addSeparator()
|
||||
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
|
||||
|
||||
end
|
||||
|
||||
menu:display(menuPosition)
|
||||
end
|
||||
|
@@ -1,56 +0,0 @@
|
||||
ChannelListLabel < Label
|
||||
font: verdana-11px-monochrome
|
||||
background-color: alpha
|
||||
text-offset: 2 0
|
||||
focusable: true
|
||||
|
||||
$focus:
|
||||
background-color: #ffffff22
|
||||
color: #ffffff
|
||||
|
||||
MainWindow
|
||||
id: channelsWindow
|
||||
text: Channels
|
||||
size: 250 238
|
||||
@onEscape: self:destroy()
|
||||
|
||||
TextList
|
||||
id: channelList
|
||||
anchors.fill: parent
|
||||
anchors.bottom: next.top
|
||||
margin-bottom: 10
|
||||
padding: 1
|
||||
focusable: false
|
||||
|
||||
Label
|
||||
id: openPrivateChannelWithLabel
|
||||
text: Open a private message channel:
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: next.top
|
||||
text-align: center
|
||||
margin-bottom: 2
|
||||
|
||||
LineEdit
|
||||
id: openPrivateChannelWith
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: next.top
|
||||
margin-bottom: 10
|
||||
|
||||
Button
|
||||
id: buttonOpen
|
||||
text: Open
|
||||
width: 64
|
||||
anchors.right: next.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-right: 10
|
||||
@onClick: self:getParent():onEnter()
|
||||
|
||||
Button
|
||||
id: buttonCancel
|
||||
text: Cancel
|
||||
width: 64
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
@onClick: self:getParent():destroy()
|
@@ -1,373 +0,0 @@
|
||||
Console = {}
|
||||
|
||||
-- private variables
|
||||
local SpeakTypesSettings = {
|
||||
say = { speakType = SpeakSay, color = '#FFFF00' },
|
||||
whisper = { speakType = SpeakWhisper, color = '#FFFF00' },
|
||||
yell = { speakType = SpeakYell, color = '#FFFF00' },
|
||||
broadcast = { speakType = SpeakBroadcast, color = '#F55E5E' },
|
||||
private = { speakType = SpeakPrivate, color = '#5FF7F7', private = true },
|
||||
privateRed = { speakType = SpeakPrivateRed, color = '#F55E5E', private = true },
|
||||
privatePlayerToPlayer = { speakType = SpeakPrivate, color = '#9F9DFD', private = true },
|
||||
privatePlayerToNpc = { speakType = SpeakPrivatePlayerToNpc, color = '#9F9DFD', private = true, npcChat = true },
|
||||
privateNpcToPlayer = { speakType = SpeakPrivateNpcToPlayer, color = '#5FF7F7', private = true, npcChat = true },
|
||||
channelYellow = { speakType = SpeakChannelYellow, color = '#FFFF00' },
|
||||
channelWhite = { speakType = SpeakChannelWhite, color = '#FFFFFF' },
|
||||
channelRed = { speakType = SpeakChannelRed, color = '#F55E5E' },
|
||||
channelOrange = { speakType = SpeakChannelOrange, color = '#FE6500' },
|
||||
monsterSay = { speakType = SpeakMonsterSay, color = '#FE6500', hideInConsole = true},
|
||||
monsterYell = { speakType = SpeakMonsterYell, color = '#FE6500', hideInConsole = true},
|
||||
}
|
||||
|
||||
local SpeakTypes = {
|
||||
[SpeakSay] = SpeakTypesSettings.say,
|
||||
[SpeakWhisper] = SpeakTypesSettings.whisper,
|
||||
[SpeakYell] = SpeakTypesSettings.yell,
|
||||
[SpeakBroadcast] = SpeakTypesSettings.broadcast,
|
||||
[SpeakPrivate] = SpeakTypesSettings.private,
|
||||
[SpeakPrivateRed] = SpeakTypesSettings.privateRed,
|
||||
[SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc,
|
||||
[SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer,
|
||||
[SpeakChannelYellow] = SpeakTypesSettings.channelYellow,
|
||||
[SpeakChannelWhite] = SpeakTypesSettings.channelWhite,
|
||||
[SpeakChannelRed] = SpeakTypesSettings.channelRed,
|
||||
[SpeakChannelOrange] = SpeakTypesSettings.channelOrange,
|
||||
[SpeakMonsterSay] = SpeakTypesSettings.monsterSay,
|
||||
[SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
|
||||
}
|
||||
|
||||
local SayModes = {
|
||||
[1] = { speakTypeDesc = 'whisper', icon = '/core_styles/icons/whisper.png' },
|
||||
[2] = { speakTypeDesc = 'say', icon = '/core_styles/icons/say.png' },
|
||||
[3] = { speakTypeDesc = 'yell', icon = '/core_styles/icons/yell.png' }
|
||||
}
|
||||
|
||||
local consolePanel
|
||||
local consoleBuffer
|
||||
local consoleTabBar
|
||||
local consoleLineEdit
|
||||
local channels
|
||||
local messageHistory = { }
|
||||
local currentMessageIndex = 0
|
||||
local MaxHistory = 1000
|
||||
|
||||
-- private functions
|
||||
local function navigateMessageHistory(step)
|
||||
local numCommands = #messageHistory
|
||||
if numCommands > 0 then
|
||||
currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
|
||||
if currentMessageIndex > 0 then
|
||||
local command = messageHistory[numCommands - currentMessageIndex + 1]
|
||||
consoleLineEdit:setText(command)
|
||||
else
|
||||
consoleLineEdit:clearText()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function applyMessagePrefixies(name, level, message)
|
||||
if name then
|
||||
if Options.showLevelsInConsole and level > 0 then
|
||||
message = name .. ' [' .. level .. ']: ' .. message
|
||||
else
|
||||
message = name .. ': ' .. message
|
||||
end
|
||||
end
|
||||
return message
|
||||
end
|
||||
|
||||
-- public functions
|
||||
function Console.create()
|
||||
consolePanel = displayUI('console.otui', g_game.gameBottomPanel)
|
||||
consoleLineEdit = consolePanel:getChildById('consoleLineEdit')
|
||||
consoleBuffer = consolePanel:getChildById('consoleBuffer')
|
||||
consoleTabBar = consolePanel:getChildById('consoleTabBar')
|
||||
consoleTabBar:setContentWidget(consoleBuffer)
|
||||
channels = {}
|
||||
|
||||
Console.addChannel('Default', 0)
|
||||
Console.addTab('Server Log', false)
|
||||
|
||||
Keyboard.bindKeyDown('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
|
||||
Keyboard.bindKeyDown('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
|
||||
Keyboard.bindKeyDown('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
|
||||
Keyboard.bindKeyDown('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
|
||||
Keyboard.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
|
||||
|
||||
-- apply buttom functions after loaded
|
||||
connect(consolePanel:getChildById('nextChannelButton'), { onClick = function() consoleTabBar:selectNextTab() end } )
|
||||
connect(consolePanel:getChildById('prevChannelButton'), { onClick = function() consoleTabBar:selectPrevTab() end } )
|
||||
connect(consoleTabBar, { onTabChange = Console.onTabChange })
|
||||
|
||||
-- tibia like hotkeys
|
||||
Keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
|
||||
Keyboard.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
|
||||
end
|
||||
|
||||
function Console.destroy()
|
||||
consolePanel:destroy()
|
||||
consolePanel = nil
|
||||
end
|
||||
|
||||
function Console.setLineEditText(text)
|
||||
consoleLineEdit:setText(text)
|
||||
end
|
||||
|
||||
function Console.addTab(name, focus)
|
||||
local tab = consoleTabBar:addTab(name)
|
||||
if focus then
|
||||
consoleTabBar:selectTab(tab)
|
||||
else
|
||||
consoleTabBar:blinkTab(tab)
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
function Console.onTabChange(tabBar, tab)
|
||||
if tab:getText() == "Default" or tab:getText() == "Server Log" then
|
||||
consolePanel:getChildById('closeChannelButton'):disable()
|
||||
else
|
||||
consolePanel:getChildById('closeChannelButton'):enable()
|
||||
end
|
||||
end
|
||||
|
||||
function Console.removeCurrentTab()
|
||||
local tab = consoleTabBar:getCurrentTab()
|
||||
if tab:getText() == "Default" or tab:getText() == "Server Log" then return end
|
||||
|
||||
consoleTabBar:removeTab(tab)
|
||||
|
||||
-- notificate the server that we are leaving the channel
|
||||
if tab.channelId then
|
||||
g_game.leaveChannel(tab.channelId)
|
||||
elseif tab:getText() == "NPCs" then
|
||||
g_game.closeNpcChannel()
|
||||
end
|
||||
end
|
||||
|
||||
function Console.getTab(name)
|
||||
return consoleTabBar:getTab(name)
|
||||
end
|
||||
|
||||
function Console.getCurrentTab()
|
||||
return consoleTabBar:getCurrentTab()
|
||||
end
|
||||
|
||||
function Console.addChannel(name, id)
|
||||
channels[id] = name
|
||||
local tab = Console.addTab(name, true)
|
||||
tab.channelId = id
|
||||
return tab
|
||||
end
|
||||
|
||||
function Console.addPrivateText(text, speaktype, name, isPrivateCommand)
|
||||
local focus = false
|
||||
if speaktype.speakType == SpeakPrivateNpcToPlayer then
|
||||
name = 'NPCs'
|
||||
focus = true
|
||||
end
|
||||
|
||||
local privateTab = Console.getTab(name)
|
||||
if privateTab == nil then
|
||||
if Options.showPrivateMessagesInConsole or (isPrivateCommand and not privateTab) then
|
||||
privateTab = Console.getTab('Default')
|
||||
else
|
||||
privateTab = Console.addTab(name, focus)
|
||||
end
|
||||
privateTab.npcChat = speaktype.npcChat
|
||||
elseif focus then
|
||||
consoleTabBar:selectTab(privateTab)
|
||||
end
|
||||
Console.addTabText(text, speaktype, privateTab)
|
||||
end
|
||||
|
||||
function Console.addText(text, speaktype, tabName)
|
||||
local tab = Console.getTab(tabName)
|
||||
if tab ~= nil then
|
||||
Console.addTabText(text, speaktype, tab)
|
||||
end
|
||||
end
|
||||
|
||||
function Console.addTabText(text, speaktype, tab)
|
||||
if Options.showTimestampsInConsole then
|
||||
text = os.date('%H:%M') .. ' ' .. text
|
||||
end
|
||||
|
||||
local panel = consoleTabBar:getTabPanel(tab)
|
||||
local label = createWidget('ConsoleLabel', panel)
|
||||
label:setText(text)
|
||||
label:setColor(speaktype.color)
|
||||
consoleTabBar:blinkTab(tab)
|
||||
|
||||
if panel:getChildCount() > 10 then
|
||||
panel:removeChild(panel:getFirstChild())
|
||||
end
|
||||
end
|
||||
|
||||
function Console.sendCurrentMessage()
|
||||
local message = consoleLineEdit:getText()
|
||||
if #message == 0 then return end
|
||||
consoleLineEdit:clearText()
|
||||
|
||||
-- get current channel
|
||||
local tab = Console.getCurrentTab()
|
||||
|
||||
-- handling chat commands
|
||||
local originalMessage = message
|
||||
local chatCommandSayMode
|
||||
local chatCommandPrivate
|
||||
local chatCommandPrivateReady
|
||||
|
||||
local chatCommandMessage = message:match("^%#y (.*)")
|
||||
if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
|
||||
message = chatCommandMessage or message
|
||||
|
||||
local chatCommandMessage = message:match("^%#w (.*)")
|
||||
if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
|
||||
message = chatCommandMessage or message
|
||||
|
||||
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
|
||||
if findIni ~= nil and findIni == 1 then -- player used private chat command
|
||||
if chatCommandInitial == chatCommandEnd then
|
||||
chatCommandPrivateRepeat = false
|
||||
if chatCommandInitial == "*" then
|
||||
consoleLineEdit:setText('*'.. chatCommandPrivate .. '* ')
|
||||
end
|
||||
message = chatCommandMessage:trim()
|
||||
chatCommandPrivateReady = true
|
||||
end
|
||||
end
|
||||
|
||||
message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
|
||||
if #message == 0 then return end
|
||||
|
||||
-- add new command to history
|
||||
currentMessageIndex = 0
|
||||
table.insert(messageHistory, originalMessage)
|
||||
if #messageHistory > MaxHistory then
|
||||
table.remove(messageHistory, 1)
|
||||
end
|
||||
|
||||
-- when talking on server log, the message goes to default channel
|
||||
local name = tab:getText()
|
||||
if name == 'Server Log' then
|
||||
tab = Console.getTab('Default')
|
||||
name = 'Default'
|
||||
end
|
||||
local speaktypedesc
|
||||
|
||||
if tab.channelId and not chatCommandPrivateReady then
|
||||
if tab.channelId == 0 then
|
||||
speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
|
||||
if speaktypedesc ~= 'say' then Console.sayModeChange(2) end -- head back to say mode
|
||||
else
|
||||
speaktypedesc = 'channelYellow'
|
||||
end
|
||||
|
||||
g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
|
||||
return
|
||||
else
|
||||
local isPrivateCommand = false
|
||||
if chatCommandPrivateReady then
|
||||
speaktypedesc = 'privatePlayerToPlayer'
|
||||
name = chatCommandPrivate
|
||||
isPrivateCommand = true
|
||||
elseif tab.npcChat then
|
||||
speaktypedesc = 'privatePlayerToNpc'
|
||||
else
|
||||
speaktypedesc = 'privatePlayerToPlayer'
|
||||
end
|
||||
|
||||
|
||||
local speaktype = SpeakTypesSettings[speaktypedesc]
|
||||
local player = g_game.getLocalPlayer()
|
||||
g_game.talkPrivate(speaktype.speakType, name, message)
|
||||
|
||||
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
|
||||
Console.addPrivateText(message, speaktype, name, isPrivateCommand)
|
||||
end
|
||||
end
|
||||
|
||||
function Console.sayModeChange(sayMode)
|
||||
local buttom = consolePanel:getChildById('sayModeButton')
|
||||
if sayMode == nil then
|
||||
sayMode = buttom.sayMode + 1
|
||||
end
|
||||
|
||||
if sayMode > #SayModes then sayMode = 1 end
|
||||
|
||||
buttom:setIcon(SayModes[sayMode].icon)
|
||||
buttom.sayMode = sayMode
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
|
||||
speaktype = SpeakTypes[speaktype]
|
||||
if speaktype.hideInConsole then return end
|
||||
|
||||
message = applyMessagePrefixies(name, level, message)
|
||||
|
||||
if speaktype.private then
|
||||
Console.addPrivateText(message, speaktype, name, false)
|
||||
else
|
||||
local channel = channels[channelId]
|
||||
|
||||
if channel then
|
||||
Console.addText(message, speaktype, channel)
|
||||
else
|
||||
-- server sent a message on a channel that we are not aware of, must leave it
|
||||
g_game.leaveChannel(channelId)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function onOpenChannel(channelId, channelName)
|
||||
Console.addChannel(channelName, channelId)
|
||||
end
|
||||
|
||||
local function onOpenPrivateChannel(receiver)
|
||||
local privateTab = Console.getTab(receiver)
|
||||
if privateTab == nil then
|
||||
Console.addTab(receiver, true)
|
||||
end
|
||||
end
|
||||
|
||||
local function doChannelListSubmit(channelsWindow)
|
||||
local channelListPanel = channelsWindow:getChildById('channelList')
|
||||
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
|
||||
if openPrivateChannelWith ~= '' then
|
||||
g_game.openPrivateChannel(openPrivateChannelWith)
|
||||
else
|
||||
local selectedChannelLabel = channelListPanel:getFocusedChild()
|
||||
if not selectedChannelLabel then return end
|
||||
g_game.joinChannel(selectedChannelLabel.channelId)
|
||||
end
|
||||
channelsWindow:destroy()
|
||||
end
|
||||
|
||||
local function onChannelList(channelList)
|
||||
local channelsWindow = displayUI('channelswindow.otui')
|
||||
local channelListPanel = channelsWindow:getChildById('channelList')
|
||||
connect(channelsWindow, { onEnter = function () doChannelListSubmit(channelsWindow) end } )
|
||||
|
||||
for k,v in pairs(channelList) do
|
||||
local channelId = v[1]
|
||||
local channelName = v[2]
|
||||
|
||||
if channelId ~= 0 and #channelName > 0 then
|
||||
local label = createWidget('ChannelListLabel', channelListPanel)
|
||||
label.channelId = channelId
|
||||
label:setText(channelName)
|
||||
|
||||
label:setPhantom(false)
|
||||
connect(label, { onDoubleClick = function () doChannelListSubmit(channelsWindow) end } )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
connect(g_game, { onGameStart = Console.create,
|
||||
onGameEnd = Console.destroy,
|
||||
onCreatureSpeak = onCreatureSpeak,
|
||||
onChannelList = onChannelList,
|
||||
onOpenChannel = onOpenChannel,
|
||||
onOpenPrivateChannel = onOpenPrivateChannel})
|
@@ -1,7 +0,0 @@
|
||||
Module
|
||||
name: game_console
|
||||
description: Manage chat window
|
||||
author: OTClient team
|
||||
website: https://github.com/edubart/otclient
|
||||
onLoad: |
|
||||
dofile 'console'
|
@@ -1,95 +0,0 @@
|
||||
ConsoleLabel < UILabel
|
||||
font: verdana-11px-antialised
|
||||
height: 14
|
||||
color: yellow
|
||||
|
||||
ConsoleTabBar < TabBar
|
||||
ConsoleTabBarPanel < TabBarPanel
|
||||
layout:
|
||||
type: verticalBox
|
||||
align-bottom: true
|
||||
ConsoleTabBarButton < TabBarButton
|
||||
|
||||
Panel
|
||||
id: consolePanel
|
||||
anchors.fill: parent
|
||||
|
||||
ConsoleButton
|
||||
id: prevChannelButton
|
||||
icon: /core_styles/icons/leftarrow.png
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
margin-left: 6
|
||||
margin-top: 6
|
||||
|
||||
ConsoleTabBar
|
||||
id: consoleTabBar
|
||||
height: 20
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
anchors.right: next.left
|
||||
margin-left: 5
|
||||
|
||||
ConsoleButton
|
||||
id: nextChannelButton
|
||||
icon: /core_styles/icons/rightarrow.png
|
||||
anchors.right: next.left
|
||||
anchors.top: parent.top
|
||||
margin-right: 5
|
||||
margin-top: 6
|
||||
|
||||
ConsoleButton
|
||||
id: closeChannelButton
|
||||
tooltip: Close this channel (Ctrl+E)
|
||||
icon: /core_styles/icons/closechannel.png
|
||||
anchors.right: next.left
|
||||
anchors.top: parent.top
|
||||
enabled: false
|
||||
margin-right: 5
|
||||
margin-top: 6
|
||||
@onClick: Console.removeCurrentTab()
|
||||
|
||||
ConsoleButton
|
||||
id: channelsButton
|
||||
tooltip: Open new channel (Ctrl+O)
|
||||
icon: /core_styles/icons/channels.png
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
margin-right: 5
|
||||
margin-top: 6
|
||||
@onClick: g_game.requestChannels()
|
||||
|
||||
Panel
|
||||
id: consoleBuffer
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: consoleLineEdit.top
|
||||
margin-right: 6
|
||||
margin-left: 6
|
||||
margin-bottom: 4
|
||||
margin-top: 4
|
||||
focusable: false
|
||||
|
||||
ConsoleButton
|
||||
id: sayModeButton
|
||||
icon: /core_styles/icons/say.png
|
||||
tooltip: Adjust volume
|
||||
&sayMode: 2
|
||||
size: 20 20
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-left: 6
|
||||
margin-bottom: 6
|
||||
@onClick: Console.sayModeChange()
|
||||
|
||||
LineEdit
|
||||
id: consoleLineEdit
|
||||
anchors.left: sayModeButton.right
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
margin-right: 6
|
||||
margin-left: 6
|
||||
margin-bottom: 6
|
||||
always-active: true
|
||||
focusable: false
|
@@ -455,4 +455,4 @@ function HotkeysManager.hotkeyCapture(widget, keyCode, keyboardModifiers)
|
||||
hotkeysWindow:getChildById('assignWindow'):getChildById('addButton'):enable()
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@@ -156,4 +156,4 @@ MainWindow
|
||||
width: 64
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
@onClick: HotkeysManager.hide()
|
||||
@onClick: HotkeysManager.hide()
|
||||
|
@@ -1,14 +1,14 @@
|
||||
GameSidePanel < UIMiniWindowContainer
|
||||
image-source: /core_styles/styles/images/sidepanel.png
|
||||
image-source: images/sidepanel.png
|
||||
image-border: 4
|
||||
|
||||
GameBottomPanel < Panel
|
||||
image-source: /core_styles/styles/images/bottompanel.png
|
||||
image-source: images/bottompanel.png
|
||||
image-border: 4
|
||||
|
||||
GameMapPanel < UIMap
|
||||
padding: 4
|
||||
image-source: /core_styles/styles/images/mappanel.png
|
||||
image-source: images/mappanel.png
|
||||
image-border: 4
|
||||
|
||||
UIGame
|
||||
@@ -16,7 +16,7 @@ UIGame
|
||||
anchors.fill: parent
|
||||
anchors.top: topMenu.bottom
|
||||
|
||||
InterfacePanel
|
||||
GameSidePanel
|
||||
id: gameRightPanel
|
||||
width: 190
|
||||
layout: verticalBox
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 28 KiB |
Binary file not shown.
Before Width: | Height: | Size: 37 KiB |
Binary file not shown.
Before Width: | Height: | Size: 39 KiB |
Binary file not shown.
Before Width: | Height: | Size: 52 KiB |
@@ -1,75 +0,0 @@
|
||||
function UIItem:onDragEnter(mousePos)
|
||||
if self:isVirtual() then return false end
|
||||
|
||||
local item = self:getItem()
|
||||
if not item then return false end
|
||||
|
||||
self:setBorderWidth(1)
|
||||
|
||||
self.parsed = false
|
||||
self.currentDragThing = item
|
||||
Mouse.setTargetCursor()
|
||||
return true
|
||||
end
|
||||
|
||||
function UIItem:onDragLeave(droppedWidget, mousePos)
|
||||
if self:isVirtual() then return false end
|
||||
|
||||
if not self.parsed then
|
||||
self.currentDragThing = nil
|
||||
end
|
||||
|
||||
Mouse.restoreCursor()
|
||||
self:setBorderWidth(0)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIItem:onDrop(widget, mousePos)
|
||||
if self:isVirtual() then return false end
|
||||
|
||||
if not widget or not widget.currentDragThing then return true end
|
||||
|
||||
local pos = self.position
|
||||
local count = widget.currentDragThing:getCount()
|
||||
if widget.currentDragThing:isStackable() and count > 1 then
|
||||
widget.parsed = true
|
||||
local moveWindow = displayUI('/game/movewindow.otui')
|
||||
local spinbox = moveWindow:getChildById('spinbox')
|
||||
spinbox:setMaximum(count)
|
||||
spinbox:setMinimum(1)
|
||||
spinbox:setCurrentIndex(count)
|
||||
|
||||
local okButton = moveWindow:getChildById('buttonOk')
|
||||
okButton.onClick = function() g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
|
||||
moveWindow.onEnter = okButton.onClick
|
||||
else
|
||||
g_game.move(widget.currentDragThing, pos, 1)
|
||||
end
|
||||
|
||||
self:setBorderWidth(0)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIItem:onHoverChange(hovered)
|
||||
if self:isVirtual() then return end
|
||||
|
||||
local draggingWidget = g_ui.getDraggingWidget()
|
||||
if draggingWidget and self ~= draggingWidget then
|
||||
local gotMap = draggingWidget:getClassName() == 'UIMap'
|
||||
local gotItem = draggingWidget:getClassName() == 'UIItem' and not draggingWidget:isVirtual()
|
||||
if hovered and (gotItem or gotMap) then
|
||||
self:setBorderWidth(1)
|
||||
else
|
||||
self:setBorderWidth(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function UIItem:onMouseRelease(mousePosition, mouseButton)
|
||||
if self:isVirtual() then return false end
|
||||
|
||||
local item = self:getItem()
|
||||
if not item or not self:containsPoint(mousePosition) then return false end
|
||||
return g_game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
|
||||
end
|
||||
|
@@ -1,36 +0,0 @@
|
||||
UIMiniWindow = extends(UIWindow)
|
||||
|
||||
function UIMiniWindow.create()
|
||||
local miniwindow = UIMiniWindow.internalCreate()
|
||||
return miniwindow
|
||||
end
|
||||
|
||||
function UIMiniWindow:onDragEnter(mousePos)
|
||||
local parent = self:getParent()
|
||||
if not parent then return false end
|
||||
|
||||
if parent:getClassName() == 'UIMiniWindowContainer' then
|
||||
local containerParent = parent:getParent()
|
||||
parent:removeChild(self)
|
||||
containerParent:addChild(self)
|
||||
end
|
||||
|
||||
local oldPos = self:getPosition()
|
||||
self.movingReference = { x = mousePos.x - oldPos.x, y = mousePos.y - oldPos.y }
|
||||
self:setPosition(oldPos)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
|
||||
-- TODO: drop on other interfaces
|
||||
end
|
||||
|
||||
function UIMiniWindow:onFocusChange(focused)
|
||||
-- miniwindows only raises when its outside MiniWindowContainers
|
||||
if not focused then return end
|
||||
local parent = self:getParent()
|
||||
if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
|
||||
self:raise()
|
||||
end
|
||||
end
|
||||
|
@@ -1,12 +0,0 @@
|
||||
UIMiniWindowContainer = extends(UIWidget)
|
||||
|
||||
function UIMiniWindowContainer.create()
|
||||
local container = UIMiniWindowContainer.internalCreate()
|
||||
container:setFocusable(false)
|
||||
container:setPhantom(true)
|
||||
return container
|
||||
end
|
||||
|
||||
function UIMiniWindowContainer:getClassName()
|
||||
return 'UIMiniWindowContainer'
|
||||
end
|
@@ -1,117 +0,0 @@
|
||||
TextMessage = {}
|
||||
|
||||
-- require styles
|
||||
importStyle 'textmessage.otui'
|
||||
|
||||
-- private variables
|
||||
local MessageTypes = {
|
||||
consoleRed = { color = '#F55E5E', consoleTab = 'Default' },
|
||||
consoleOrange = { color = '#FE6500', consoleTab = 'Default' },
|
||||
consoleBlue = { color = '#9F9DFD', consoleTab = 'Default' },
|
||||
warning = { color = '#F55E5E', consoleTab = 'Server Log', labelId = 'centerWarning', wrap = true },
|
||||
infoDescription = { color = '#00EB00', consoleTab = 'Server Log', labelId = 'centerInfo', consoleOption = 'showInfoMessagesInConsole', wrap = true },
|
||||
eventAdvance = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole', wrap = true },
|
||||
eventDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showEventMessagesInConsole' },
|
||||
statusDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showStatusMessagesInConsole' },
|
||||
statusSmall = { color = '#FFFFFF', labelId = 'bottomStatus' },
|
||||
}
|
||||
|
||||
local centerTextMessagePanel
|
||||
local centerLabel
|
||||
|
||||
-- private functions
|
||||
local function displayMessage(msgtype, msg, time)
|
||||
if not g_game.isOnline() then return end
|
||||
|
||||
if msgtype.consoleTab ~= nil then
|
||||
if msgtype.consoleOption == nil or Options[msgtype.consoleOption] then
|
||||
Console.addText(msg, msgtype, msgtype.consoleTab)
|
||||
end
|
||||
end
|
||||
|
||||
if msgtype.labelId then
|
||||
local label = g_game.gameMapPanel:recursiveGetChildById(msgtype.labelId)
|
||||
|
||||
label:setVisible(true)
|
||||
label:setText(msg)
|
||||
label:setColor(msgtype.color)
|
||||
label:resizeToText()
|
||||
|
||||
if msgtype.wrap then
|
||||
label:setWidth(label:getParent():getWidth())
|
||||
label:wrapText()
|
||||
label:setHeight(label:getTextSize().height)
|
||||
end
|
||||
|
||||
if not time then
|
||||
time = math.max(#msg * 100, 4000)
|
||||
else
|
||||
time = time * 1000
|
||||
end
|
||||
removeEvent(label.hideEvent)
|
||||
label.hideEvent = scheduleEvent(function() label:setVisible(false) end, time)
|
||||
end
|
||||
end
|
||||
|
||||
local function createTextMessageLabel(id, parent)
|
||||
local label = createWidget('UILabel', parent)
|
||||
label:setFont('verdana-11px-rounded')
|
||||
label:setTextAlign(AlignCenter)
|
||||
label:setId(id)
|
||||
label:setMarginBottom(2)
|
||||
label:setVisible(false)
|
||||
return label
|
||||
end
|
||||
|
||||
-- public functions
|
||||
|
||||
function TextMessage.create()
|
||||
centerTextMessagePanel = createWidget('Panel', g_game.gameMapPanel)
|
||||
centerTextMessagePanel:setId('centerTextMessagePanel')
|
||||
local layout = UIVerticalLayout.create(centerTextMessagePanel)
|
||||
layout:setFitChildren(true)
|
||||
centerTextMessagePanel:setLayout(layout)
|
||||
centerTextMessagePanel:setWidth(360)
|
||||
centerTextMessagePanel:centerIn('parent')
|
||||
|
||||
createTextMessageLabel('centerWarning', centerTextMessagePanel)
|
||||
createTextMessageLabel('centerAdvance', centerTextMessagePanel)
|
||||
createTextMessageLabel('centerInfo', centerTextMessagePanel)
|
||||
|
||||
bottomStatusLabel = createTextMessageLabel('bottomStatus', g_game.gameMapPanel)
|
||||
bottomStatusLabel:setHeight(16)
|
||||
bottomStatusLabel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
|
||||
bottomStatusLabel:addAnchor(AnchorLeft, 'parent', AnchorLeft)
|
||||
bottomStatusLabel:addAnchor(AnchorRight, 'parent', AnchorRight)
|
||||
end
|
||||
|
||||
function TextMessage.displayStatus(msg, time)
|
||||
displayMessage(MessageTypes.warning, msg)
|
||||
end
|
||||
|
||||
function TextMessage.displayEventAdvance(msg, time)
|
||||
displayMessage(MessageTypes.eventAdvance, msg, time)
|
||||
end
|
||||
|
||||
function TextMessage.display(msgtypedesc, msg)
|
||||
local msgtype = MessageTypes[msgtypedesc]
|
||||
if msgtype then
|
||||
displayMessage(msgtype, msg)
|
||||
end
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
local function onGameDeath()
|
||||
local advanceLabel = g_game.gameMapPanel:recursiveGetChildById('centerAdvance')
|
||||
if advanceLabel:isVisible() then return end
|
||||
TextMessage.displayEventAdvance('You are dead.')
|
||||
end
|
||||
|
||||
local function onGameTextMessage(msgtypedesc, msg)
|
||||
TextMessage.display(msgtypedesc, msg)
|
||||
end
|
||||
|
||||
connect(g_game, { onGameStart = TextMessage.create,
|
||||
onGameEnd = TextMessage.destroy,
|
||||
onDeath = onGameDeath,
|
||||
onTextMessage = onGameTextMessage })
|
@@ -1,7 +0,0 @@
|
||||
Module
|
||||
name: game_textmessage
|
||||
description: Manage game text messages
|
||||
author: OTClient team
|
||||
website: https://github.com/edubart/otclient
|
||||
onLoad: |
|
||||
dofile 'textmessage'
|
@@ -1,15 +0,0 @@
|
||||
CenterLabel < GameLabel
|
||||
font: verdana-11px-rounded
|
||||
height: 64
|
||||
text-align: center
|
||||
anchors.centerIn: parent
|
||||
size: 360 264
|
||||
|
||||
BottomLabel < GameLabel
|
||||
font: verdana-11px-rounded
|
||||
height: 16
|
||||
text-align: center
|
||||
margin-bottom: 2
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
Reference in New Issue
Block a user