restore some game functionallity

* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
This commit is contained in:
Eduardo Bart
2012-03-18 10:34:39 -03:00
parent 26629cf77c
commit c0611bfe2a
99 changed files with 938 additions and 388 deletions

90
modules/old/game/game.lua Normal file
View File

@@ -0,0 +1,90 @@
-- private variables
local m_mouseGrabberWidget
-- private functions
local function onGameKeyPress(self, keyCode, keyboardModifiers)
if keyboardModifiers == KeyboardCtrlModifier then
if keyCode == KeyG then
CharacterList.show()
return true
elseif keyCode == KeyQ then
g_game.safeLogout()
return true
end
end
return false
end
local function onUseWithMouseRelease(self, mousePosition, mouseButton)
if g_game.selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = g_game.gameUi:recursiveGetChildByPos(mousePosition)
if clickedWidget then
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.useWith(g_game.selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(g_game.selectedThing, clickedWidget:getItem())
elseif clickedWidget.isBattleButton then
g_game.useWith(g_game.selectedThing, clickedWidget.creature)
end
end
end
g_game.selectedThing = nil
Mouse.restoreCursor()
self:ungrabMouse()
return true
end
-- public functions
function g_game.startUseWith(thing)
g_game.selectedThing = thing
m_mouseGrabberWidget:grabMouse()
Mouse.setTargetCursor()
end
function g_game.createInterface()
rootWidget:moveChildToIndex(g_game.gameUi, 1)
g_game.gameMapPanel = g_game.gameUi:getChildById('gameMapPanel')
g_game.gameRightPanel = g_game.gameUi:getChildById('gameRightPanel')
g_game.gameBottomPanel = g_game.gameUi:getChildById('gameBottomPanel')
m_mouseGrabberWidget = g_game.gameUi:getChildById('mouseGrabber')
connect(g_game.gameUi, { onKeyPress = onGameKeyPress })
connect(m_mouseGrabberWidget, { onMouseRelease = onUseWithMouseRelease })
end
function g_game.destroyInterface()
if g_game.gameUi then
g_game.gameUi:destroy()
g_game.gameUi = nil
end
Background.show()
CharacterList.show()
end
function g_game.show()
g_game.gameUi:show()
g_game.gameUi:focus()
g_game.gameMapPanel:focus()
end
function g_game.hide()
g_game.gameUi:hide()
end
-- hooked events
local function onApplicationClose()
if g_game.isOnline() then
g_game.forceLogout()
else
exit()
end
end
setonclose(onApplicationClose)
connect(g_game, { onGameStart = g_game.createInterface }, true)
connect(g_game, { onGameEnd = g_game.destroyInterface })

View File

@@ -0,0 +1,17 @@
Module
name: game
description: Create the game interface, where the ingame stuff starts
author: OTClient team
website: https://github.com/edubart/otclient
reloadable: true
dependencies:
- game_tibiafiles
//- game_shaders
onLoad: |
dofile 'game'
dofile 'thing'
dofile 'creature'
dofile 'player'
dofile 'map'

View File

@@ -0,0 +1,33 @@
UIGame
id: gameRootInterface
anchors.fill: parent
anchors.top: topMenu.bottom
InterfacePanel
id: gameRightPanel
width: 178
layout: verticalBox
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
InterfacePanel2
id: gameBottomPanel
height: 170
anchors.left: parent.left
anchors.right: gameRightPanel.left
anchors.bottom: parent.bottom
Map
id: gameMapPanel
anchors.left: parent.left
anchors.right: gameRightPanel.left
anchors.top: parent.top
anchors.bottom: gameBottomPanel.top
focusable: false
UIWidget
id: mouseGrabber
focusable: false
visible: false

57
modules/old/game/map.lua Normal file
View File

@@ -0,0 +1,57 @@
function UIMap:onDragEnter(mousePos)
local tile = self:getTile(mousePos)
if not tile then return false end
local thing = tile:getTopMoveThing()
if not thing then return false end
self.parsed = false
self.currentDragThing = thing
Mouse.setTargetCursor()
return true
end
function UIMap:onDragLeave(droppedWidget, mousePos)
if not self.parsed then
self.currentDragThing = nil
end
Mouse.restoreCursor()
return true
end
function UIMap:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
local tile = self:getTile(mousePos)
if not tile then return false end
local count = widget.currentDragThing:getCount()
if widget.currentDragThing:isStackable() and count > 1 then
widget.parsed = true
local moveWindow = displayUI('/game/movewindow.otui')
local spinbox = moveWindow:getChildById('spinbox')
spinbox:setMaximum(count)
spinbox:setMinimum(1)
spinbox:setCurrentIndex(count)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function()
g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
okButton:getParent():destroy()
widget.currentDragThing = nil
end
moveWindow.onEnter = okButton.onClick
else
g_game.move(widget.currentDragThing, tile:getPosition(), 1)
end
return true
end
function UIMap:onMouseRelease(mousePosition, mouseButton)
local tile = self:getTile(mousePosition)
if tile and g_game.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
return false
end

View File

@@ -0,0 +1,40 @@
CountWindow < MainWindow
text: Move Item
size: 196 112
@onEscape: self:destroy()
Label
text: Amount:
width: 64
anchors.left: parent.left
anchors.top: parent.top
margin-top: 2
SpinBox
id: spinbox
anchors.left: prev.right
anchors.right: parent.right
anchors.top: parent.top
HorizontalSeparator
id: separator
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
margin-bottom: 10
Button
id: buttonOk
text: Ok
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
Button
id: buttonCancel
text: Cancel
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: self:getParent():destroy()

View File

@@ -0,0 +1,31 @@
function Player:isPartyLeader()
local shield = self:getShield()
return (shield == ShieldWhiteYellow or
shield == ShieldYellow or
shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp)
end
function Player:isPartyMember()
local shield = self:getShield()
return (shield == ShieldWhiteYellow or
shield == ShieldYellow or
shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp or
shield == ShieldBlueSharedExp or
shield == ShieldBlueNoSharedExpBlink or
shield == ShieldBlueNoSharedExp or
shield == ShieldBlue)
end
function Player:isPartySharedExperienceActive()
local shield = self:getShield()
return (shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp or
shield == ShieldBlueSharedExp or
shield == ShieldBlueNoSharedExpBlink or
shield == ShieldBlueNoSharedExp)
end

193
modules/old/game/thing.lua Normal file
View File

@@ -0,0 +1,193 @@
function Thing:isInsideContainer()
local pos = self:getPosition()
return (pos and pos.x == 65535 and pos.y >= 64)
end
function Thing:getContainerId()
local pos = self:getPosition()
if not pos then return 0 end
return pos.y - 64
end
-- public functions
function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = g_window.getKeyboardModifiers()
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
-- todo auto walk
return true
end
if not Options.classicControl then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
if useThing:isInsideContainer() then
g_game.open(useThing, useThing:getContainerId())
return true
else
g_game.open(useThing, Containers.getFreeContainerId())
return true
end
elseif useThing:isMultiUse() then
g_game.startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
else
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
if multiUseThing:asCreature() then
g_game.attack(multiUseThing:asCreature())
return true
elseif multiUseThing:isContainer() then
if multiUseThing:isInsideContainer() then
g_game.open(multiUseThing, multiUseThing:getContainerId())
return true
else
g_game.open(multiUseThing, Containers.getFreeContainerId())
return true
end
elseif multiUseThing:isMultiUse() then
g_game.startUseWith(multiUseThing)
return true
else
g_game.use(multiUseThing)
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
end
return false
end
function g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
local menu = createWidget('PopupMenu')
if lookThing then
menu:addOption('Look', function() g_game.look(lookThing) end)
end
if useThing then
if useThing:isContainer() then
if useThing:isInsideContainer() then
menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
else
menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
end
else
if useThing:isMultiUse() then
menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
else
menu:addOption('Use', function() g_game.use(useThing) end)
end
end
if useThing:isRotateable() then
menu:addOption('Rotate', function() g_game.rotate(useThing) end)
end
end
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption('Trade with ...', function() print('trade with') end)
end
-- check for move up
if creatureThing then
menu:addSeparator()
if creatureThing:asLocalPlayer() then
menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
if creatureThing:asPlayer():isPartyLeader() then
if creatureThing:asPlayer():isPartySharedExperienceActive() then
menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
else
menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
end
end
menu:addOption('Leave Party', function() g_game.partyLeave() end)
end
else
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
else
menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
else
menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
end
if creatureThing:asPlayer() then
menu:addSeparator()
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
local localPlayerShield = localPlayer:asCreature():getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
else
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
end
end
end
end
end
menu:addSeparator()
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
end
menu:display(menuPosition)
end

View File

@@ -1,56 +0,0 @@
ChannelListLabel < Label
font: verdana-11px-monochrome
background-color: alpha
text-offset: 2 0
focusable: true
$focus:
background-color: #ffffff22
color: #ffffff
MainWindow
id: channelsWindow
text: Channels
size: 250 238
@onEscape: self:destroy()
TextList
id: channelList
anchors.fill: parent
anchors.bottom: next.top
margin-bottom: 10
padding: 1
focusable: false
Label
id: openPrivateChannelWithLabel
text: Open a private message channel:
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
text-align: center
margin-bottom: 2
LineEdit
id: openPrivateChannelWith
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
margin-bottom: 10
Button
id: buttonOpen
text: Open
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
@onClick: self:getParent():onEnter()
Button
id: buttonCancel
text: Cancel
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: self:getParent():destroy()

View File

@@ -1,373 +0,0 @@
Console = {}
-- private variables
local SpeakTypesSettings = {
say = { speakType = SpeakSay, color = '#FFFF00' },
whisper = { speakType = SpeakWhisper, color = '#FFFF00' },
yell = { speakType = SpeakYell, color = '#FFFF00' },
broadcast = { speakType = SpeakBroadcast, color = '#F55E5E' },
private = { speakType = SpeakPrivate, color = '#5FF7F7', private = true },
privateRed = { speakType = SpeakPrivateRed, color = '#F55E5E', private = true },
privatePlayerToPlayer = { speakType = SpeakPrivate, color = '#9F9DFD', private = true },
privatePlayerToNpc = { speakType = SpeakPrivatePlayerToNpc, color = '#9F9DFD', private = true, npcChat = true },
privateNpcToPlayer = { speakType = SpeakPrivateNpcToPlayer, color = '#5FF7F7', private = true, npcChat = true },
channelYellow = { speakType = SpeakChannelYellow, color = '#FFFF00' },
channelWhite = { speakType = SpeakChannelWhite, color = '#FFFFFF' },
channelRed = { speakType = SpeakChannelRed, color = '#F55E5E' },
channelOrange = { speakType = SpeakChannelOrange, color = '#FE6500' },
monsterSay = { speakType = SpeakMonsterSay, color = '#FE6500', hideInConsole = true},
monsterYell = { speakType = SpeakMonsterYell, color = '#FE6500', hideInConsole = true},
}
local SpeakTypes = {
[SpeakSay] = SpeakTypesSettings.say,
[SpeakWhisper] = SpeakTypesSettings.whisper,
[SpeakYell] = SpeakTypesSettings.yell,
[SpeakBroadcast] = SpeakTypesSettings.broadcast,
[SpeakPrivate] = SpeakTypesSettings.private,
[SpeakPrivateRed] = SpeakTypesSettings.privateRed,
[SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc,
[SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer,
[SpeakChannelYellow] = SpeakTypesSettings.channelYellow,
[SpeakChannelWhite] = SpeakTypesSettings.channelWhite,
[SpeakChannelRed] = SpeakTypesSettings.channelRed,
[SpeakChannelOrange] = SpeakTypesSettings.channelOrange,
[SpeakMonsterSay] = SpeakTypesSettings.monsterSay,
[SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
}
local SayModes = {
[1] = { speakTypeDesc = 'whisper', icon = '/core_styles/icons/whisper.png' },
[2] = { speakTypeDesc = 'say', icon = '/core_styles/icons/say.png' },
[3] = { speakTypeDesc = 'yell', icon = '/core_styles/icons/yell.png' }
}
local consolePanel
local consoleBuffer
local consoleTabBar
local consoleLineEdit
local channels
local messageHistory = { }
local currentMessageIndex = 0
local MaxHistory = 1000
-- private functions
local function navigateMessageHistory(step)
local numCommands = #messageHistory
if numCommands > 0 then
currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
if currentMessageIndex > 0 then
local command = messageHistory[numCommands - currentMessageIndex + 1]
consoleLineEdit:setText(command)
else
consoleLineEdit:clearText()
end
end
end
function applyMessagePrefixies(name, level, message)
if name then
if Options.showLevelsInConsole and level > 0 then
message = name .. ' [' .. level .. ']: ' .. message
else
message = name .. ': ' .. message
end
end
return message
end
-- public functions
function Console.create()
consolePanel = displayUI('console.otui', g_game.gameBottomPanel)
consoleLineEdit = consolePanel:getChildById('consoleLineEdit')
consoleBuffer = consolePanel:getChildById('consoleBuffer')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleBuffer)
channels = {}
Console.addChannel('Default', 0)
Console.addTab('Server Log', false)
Keyboard.bindKeyDown('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
Keyboard.bindKeyDown('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
Keyboard.bindKeyDown('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
Keyboard.bindKeyDown('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
Keyboard.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
-- apply buttom functions after loaded
connect(consolePanel:getChildById('nextChannelButton'), { onClick = function() consoleTabBar:selectNextTab() end } )
connect(consolePanel:getChildById('prevChannelButton'), { onClick = function() consoleTabBar:selectPrevTab() end } )
connect(consoleTabBar, { onTabChange = Console.onTabChange })
-- tibia like hotkeys
Keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
Keyboard.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
end
function Console.destroy()
consolePanel:destroy()
consolePanel = nil
end
function Console.setLineEditText(text)
consoleLineEdit:setText(text)
end
function Console.addTab(name, focus)
local tab = consoleTabBar:addTab(name)
if focus then
consoleTabBar:selectTab(tab)
else
consoleTabBar:blinkTab(tab)
end
return tab
end
function Console.onTabChange(tabBar, tab)
if tab:getText() == "Default" or tab:getText() == "Server Log" then
consolePanel:getChildById('closeChannelButton'):disable()
else
consolePanel:getChildById('closeChannelButton'):enable()
end
end
function Console.removeCurrentTab()
local tab = consoleTabBar:getCurrentTab()
if tab:getText() == "Default" or tab:getText() == "Server Log" then return end
consoleTabBar:removeTab(tab)
-- notificate the server that we are leaving the channel
if tab.channelId then
g_game.leaveChannel(tab.channelId)
elseif tab:getText() == "NPCs" then
g_game.closeNpcChannel()
end
end
function Console.getTab(name)
return consoleTabBar:getTab(name)
end
function Console.getCurrentTab()
return consoleTabBar:getCurrentTab()
end
function Console.addChannel(name, id)
channels[id] = name
local tab = Console.addTab(name, true)
tab.channelId = id
return tab
end
function Console.addPrivateText(text, speaktype, name, isPrivateCommand)
local focus = false
if speaktype.speakType == SpeakPrivateNpcToPlayer then
name = 'NPCs'
focus = true
end
local privateTab = Console.getTab(name)
if privateTab == nil then
if Options.showPrivateMessagesInConsole or (isPrivateCommand and not privateTab) then
privateTab = Console.getTab('Default')
else
privateTab = Console.addTab(name, focus)
end
privateTab.npcChat = speaktype.npcChat
elseif focus then
consoleTabBar:selectTab(privateTab)
end
Console.addTabText(text, speaktype, privateTab)
end
function Console.addText(text, speaktype, tabName)
local tab = Console.getTab(tabName)
if tab ~= nil then
Console.addTabText(text, speaktype, tab)
end
end
function Console.addTabText(text, speaktype, tab)
if Options.showTimestampsInConsole then
text = os.date('%H:%M') .. ' ' .. text
end
local panel = consoleTabBar:getTabPanel(tab)
local label = createWidget('ConsoleLabel', panel)
label:setText(text)
label:setColor(speaktype.color)
consoleTabBar:blinkTab(tab)
if panel:getChildCount() > 10 then
panel:removeChild(panel:getFirstChild())
end
end
function Console.sendCurrentMessage()
local message = consoleLineEdit:getText()
if #message == 0 then return end
consoleLineEdit:clearText()
-- get current channel
local tab = Console.getCurrentTab()
-- handling chat commands
local originalMessage = message
local chatCommandSayMode
local chatCommandPrivate
local chatCommandPrivateReady
local chatCommandMessage = message:match("^%#y (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
message = chatCommandMessage or message
local chatCommandMessage = message:match("^%#w (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
message = chatCommandMessage or message
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
if findIni ~= nil and findIni == 1 then -- player used private chat command
if chatCommandInitial == chatCommandEnd then
chatCommandPrivateRepeat = false
if chatCommandInitial == "*" then
consoleLineEdit:setText('*'.. chatCommandPrivate .. '* ')
end
message = chatCommandMessage:trim()
chatCommandPrivateReady = true
end
end
message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
if #message == 0 then return end
-- add new command to history
currentMessageIndex = 0
table.insert(messageHistory, originalMessage)
if #messageHistory > MaxHistory then
table.remove(messageHistory, 1)
end
-- when talking on server log, the message goes to default channel
local name = tab:getText()
if name == 'Server Log' then
tab = Console.getTab('Default')
name = 'Default'
end
local speaktypedesc
if tab.channelId and not chatCommandPrivateReady then
if tab.channelId == 0 then
speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
if speaktypedesc ~= 'say' then Console.sayModeChange(2) end -- head back to say mode
else
speaktypedesc = 'channelYellow'
end
g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
return
else
local isPrivateCommand = false
if chatCommandPrivateReady then
speaktypedesc = 'privatePlayerToPlayer'
name = chatCommandPrivate
isPrivateCommand = true
elseif tab.npcChat then
speaktypedesc = 'privatePlayerToNpc'
else
speaktypedesc = 'privatePlayerToPlayer'
end
local speaktype = SpeakTypesSettings[speaktypedesc]
local player = g_game.getLocalPlayer()
g_game.talkPrivate(speaktype.speakType, name, message)
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
Console.addPrivateText(message, speaktype, name, isPrivateCommand)
end
end
function Console.sayModeChange(sayMode)
local buttom = consolePanel:getChildById('sayModeButton')
if sayMode == nil then
sayMode = buttom.sayMode + 1
end
if sayMode > #SayModes then sayMode = 1 end
buttom:setIcon(SayModes[sayMode].icon)
buttom.sayMode = sayMode
end
-- hooked events
local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
speaktype = SpeakTypes[speaktype]
if speaktype.hideInConsole then return end
message = applyMessagePrefixies(name, level, message)
if speaktype.private then
Console.addPrivateText(message, speaktype, name, false)
else
local channel = channels[channelId]
if channel then
Console.addText(message, speaktype, channel)
else
-- server sent a message on a channel that we are not aware of, must leave it
g_game.leaveChannel(channelId)
end
end
end
local function onOpenChannel(channelId, channelName)
Console.addChannel(channelName, channelId)
end
local function onOpenPrivateChannel(receiver)
local privateTab = Console.getTab(receiver)
if privateTab == nil then
Console.addTab(receiver, true)
end
end
local function doChannelListSubmit(channelsWindow)
local channelListPanel = channelsWindow:getChildById('channelList')
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
if openPrivateChannelWith ~= '' then
g_game.openPrivateChannel(openPrivateChannelWith)
else
local selectedChannelLabel = channelListPanel:getFocusedChild()
if not selectedChannelLabel then return end
g_game.joinChannel(selectedChannelLabel.channelId)
end
channelsWindow:destroy()
end
local function onChannelList(channelList)
local channelsWindow = displayUI('channelswindow.otui')
local channelListPanel = channelsWindow:getChildById('channelList')
connect(channelsWindow, { onEnter = function () doChannelListSubmit(channelsWindow) end } )
for k,v in pairs(channelList) do
local channelId = v[1]
local channelName = v[2]
if channelId ~= 0 and #channelName > 0 then
local label = createWidget('ChannelListLabel', channelListPanel)
label.channelId = channelId
label:setText(channelName)
label:setPhantom(false)
connect(label, { onDoubleClick = function () doChannelListSubmit(channelsWindow) end } )
end
end
end
connect(g_game, { onGameStart = Console.create,
onGameEnd = Console.destroy,
onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel})

View File

@@ -1,7 +0,0 @@
Module
name: game_console
description: Manage chat window
author: OTClient team
website: https://github.com/edubart/otclient
onLoad: |
dofile 'console'

View File

@@ -1,95 +0,0 @@
ConsoleLabel < UILabel
font: verdana-11px-antialised
height: 14
color: yellow
ConsoleTabBar < TabBar
ConsoleTabBarPanel < TabBarPanel
layout:
type: verticalBox
align-bottom: true
ConsoleTabBarButton < TabBarButton
Panel
id: consolePanel
anchors.fill: parent
ConsoleButton
id: prevChannelButton
icon: /core_styles/icons/leftarrow.png
anchors.left: parent.left
anchors.top: parent.top
margin-left: 6
margin-top: 6
ConsoleTabBar
id: consoleTabBar
height: 20
anchors.left: prev.right
anchors.top: prev.top
anchors.right: next.left
margin-left: 5
ConsoleButton
id: nextChannelButton
icon: /core_styles/icons/rightarrow.png
anchors.right: next.left
anchors.top: parent.top
margin-right: 5
margin-top: 6
ConsoleButton
id: closeChannelButton
tooltip: Close this channel (Ctrl+E)
icon: /core_styles/icons/closechannel.png
anchors.right: next.left
anchors.top: parent.top
enabled: false
margin-right: 5
margin-top: 6
@onClick: Console.removeCurrentTab()
ConsoleButton
id: channelsButton
tooltip: Open new channel (Ctrl+O)
icon: /core_styles/icons/channels.png
anchors.right: parent.right
anchors.top: parent.top
margin-right: 5
margin-top: 6
@onClick: g_game.requestChannels()
Panel
id: consoleBuffer
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: consoleLineEdit.top
margin-right: 6
margin-left: 6
margin-bottom: 4
margin-top: 4
focusable: false
ConsoleButton
id: sayModeButton
icon: /core_styles/icons/say.png
tooltip: Adjust volume
&sayMode: 2
size: 20 20
anchors.left: parent.left
anchors.bottom: parent.bottom
margin-left: 6
margin-bottom: 6
@onClick: Console.sayModeChange()
LineEdit
id: consoleLineEdit
anchors.left: sayModeButton.right
anchors.right: parent.right
anchors.bottom: parent.bottom
margin-right: 6
margin-left: 6
margin-bottom: 6
always-active: true
focusable: false

View File

@@ -455,4 +455,4 @@ function HotkeysManager.hotkeyCapture(widget, keyCode, keyboardModifiers)
hotkeysWindow:getChildById('assignWindow'):getChildById('addButton'):enable()
return true
end
end

View File

@@ -156,4 +156,4 @@ MainWindow
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: HotkeysManager.hide()
@onClick: HotkeysManager.hide()

View File

@@ -1,14 +1,14 @@
GameSidePanel < UIMiniWindowContainer
image-source: /core_styles/styles/images/sidepanel.png
image-source: images/sidepanel.png
image-border: 4
GameBottomPanel < Panel
image-source: /core_styles/styles/images/bottompanel.png
image-source: images/bottompanel.png
image-border: 4
GameMapPanel < UIMap
padding: 4
image-source: /core_styles/styles/images/mappanel.png
image-source: images/mappanel.png
image-border: 4
UIGame
@@ -16,7 +16,7 @@ UIGame
anchors.fill: parent
anchors.top: topMenu.bottom
InterfacePanel
GameSidePanel
id: gameRightPanel
width: 190
layout: verticalBox

Binary file not shown.

Before

Width:  |  Height:  |  Size: 28 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 52 KiB

View File

@@ -1,75 +0,0 @@
function UIItem:onDragEnter(mousePos)
if self:isVirtual() then return false end
local item = self:getItem()
if not item then return false end
self:setBorderWidth(1)
self.parsed = false
self.currentDragThing = item
Mouse.setTargetCursor()
return true
end
function UIItem:onDragLeave(droppedWidget, mousePos)
if self:isVirtual() then return false end
if not self.parsed then
self.currentDragThing = nil
end
Mouse.restoreCursor()
self:setBorderWidth(0)
return true
end
function UIItem:onDrop(widget, mousePos)
if self:isVirtual() then return false end
if not widget or not widget.currentDragThing then return true end
local pos = self.position
local count = widget.currentDragThing:getCount()
if widget.currentDragThing:isStackable() and count > 1 then
widget.parsed = true
local moveWindow = displayUI('/game/movewindow.otui')
local spinbox = moveWindow:getChildById('spinbox')
spinbox:setMaximum(count)
spinbox:setMinimum(1)
spinbox:setCurrentIndex(count)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function() g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
moveWindow.onEnter = okButton.onClick
else
g_game.move(widget.currentDragThing, pos, 1)
end
self:setBorderWidth(0)
return true
end
function UIItem:onHoverChange(hovered)
if self:isVirtual() then return end
local draggingWidget = g_ui.getDraggingWidget()
if draggingWidget and self ~= draggingWidget then
local gotMap = draggingWidget:getClassName() == 'UIMap'
local gotItem = draggingWidget:getClassName() == 'UIItem' and not draggingWidget:isVirtual()
if hovered and (gotItem or gotMap) then
self:setBorderWidth(1)
else
self:setBorderWidth(0)
end
end
end
function UIItem:onMouseRelease(mousePosition, mouseButton)
if self:isVirtual() then return false end
local item = self:getItem()
if not item or not self:containsPoint(mousePosition) then return false end
return g_game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
end

View File

@@ -1,36 +0,0 @@
UIMiniWindow = extends(UIWindow)
function UIMiniWindow.create()
local miniwindow = UIMiniWindow.internalCreate()
return miniwindow
end
function UIMiniWindow:onDragEnter(mousePos)
local parent = self:getParent()
if not parent then return false end
if parent:getClassName() == 'UIMiniWindowContainer' then
local containerParent = parent:getParent()
parent:removeChild(self)
containerParent:addChild(self)
end
local oldPos = self:getPosition()
self.movingReference = { x = mousePos.x - oldPos.x, y = mousePos.y - oldPos.y }
self:setPosition(oldPos)
return true
end
function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
-- TODO: drop on other interfaces
end
function UIMiniWindow:onFocusChange(focused)
-- miniwindows only raises when its outside MiniWindowContainers
if not focused then return end
local parent = self:getParent()
if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
self:raise()
end
end

View File

@@ -1,12 +0,0 @@
UIMiniWindowContainer = extends(UIWidget)
function UIMiniWindowContainer.create()
local container = UIMiniWindowContainer.internalCreate()
container:setFocusable(false)
container:setPhantom(true)
return container
end
function UIMiniWindowContainer:getClassName()
return 'UIMiniWindowContainer'
end

View File

@@ -1,117 +0,0 @@
TextMessage = {}
-- require styles
importStyle 'textmessage.otui'
-- private variables
local MessageTypes = {
consoleRed = { color = '#F55E5E', consoleTab = 'Default' },
consoleOrange = { color = '#FE6500', consoleTab = 'Default' },
consoleBlue = { color = '#9F9DFD', consoleTab = 'Default' },
warning = { color = '#F55E5E', consoleTab = 'Server Log', labelId = 'centerWarning', wrap = true },
infoDescription = { color = '#00EB00', consoleTab = 'Server Log', labelId = 'centerInfo', consoleOption = 'showInfoMessagesInConsole', wrap = true },
eventAdvance = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole', wrap = true },
eventDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showEventMessagesInConsole' },
statusDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showStatusMessagesInConsole' },
statusSmall = { color = '#FFFFFF', labelId = 'bottomStatus' },
}
local centerTextMessagePanel
local centerLabel
-- private functions
local function displayMessage(msgtype, msg, time)
if not g_game.isOnline() then return end
if msgtype.consoleTab ~= nil then
if msgtype.consoleOption == nil or Options[msgtype.consoleOption] then
Console.addText(msg, msgtype, msgtype.consoleTab)
end
end
if msgtype.labelId then
local label = g_game.gameMapPanel:recursiveGetChildById(msgtype.labelId)
label:setVisible(true)
label:setText(msg)
label:setColor(msgtype.color)
label:resizeToText()
if msgtype.wrap then
label:setWidth(label:getParent():getWidth())
label:wrapText()
label:setHeight(label:getTextSize().height)
end
if not time then
time = math.max(#msg * 100, 4000)
else
time = time * 1000
end
removeEvent(label.hideEvent)
label.hideEvent = scheduleEvent(function() label:setVisible(false) end, time)
end
end
local function createTextMessageLabel(id, parent)
local label = createWidget('UILabel', parent)
label:setFont('verdana-11px-rounded')
label:setTextAlign(AlignCenter)
label:setId(id)
label:setMarginBottom(2)
label:setVisible(false)
return label
end
-- public functions
function TextMessage.create()
centerTextMessagePanel = createWidget('Panel', g_game.gameMapPanel)
centerTextMessagePanel:setId('centerTextMessagePanel')
local layout = UIVerticalLayout.create(centerTextMessagePanel)
layout:setFitChildren(true)
centerTextMessagePanel:setLayout(layout)
centerTextMessagePanel:setWidth(360)
centerTextMessagePanel:centerIn('parent')
createTextMessageLabel('centerWarning', centerTextMessagePanel)
createTextMessageLabel('centerAdvance', centerTextMessagePanel)
createTextMessageLabel('centerInfo', centerTextMessagePanel)
bottomStatusLabel = createTextMessageLabel('bottomStatus', g_game.gameMapPanel)
bottomStatusLabel:setHeight(16)
bottomStatusLabel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
bottomStatusLabel:addAnchor(AnchorLeft, 'parent', AnchorLeft)
bottomStatusLabel:addAnchor(AnchorRight, 'parent', AnchorRight)
end
function TextMessage.displayStatus(msg, time)
displayMessage(MessageTypes.warning, msg)
end
function TextMessage.displayEventAdvance(msg, time)
displayMessage(MessageTypes.eventAdvance, msg, time)
end
function TextMessage.display(msgtypedesc, msg)
local msgtype = MessageTypes[msgtypedesc]
if msgtype then
displayMessage(msgtype, msg)
end
end
-- hooked events
local function onGameDeath()
local advanceLabel = g_game.gameMapPanel:recursiveGetChildById('centerAdvance')
if advanceLabel:isVisible() then return end
TextMessage.displayEventAdvance('You are dead.')
end
local function onGameTextMessage(msgtypedesc, msg)
TextMessage.display(msgtypedesc, msg)
end
connect(g_game, { onGameStart = TextMessage.create,
onGameEnd = TextMessage.destroy,
onDeath = onGameDeath,
onTextMessage = onGameTextMessage })

View File

@@ -1,7 +0,0 @@
Module
name: game_textmessage
description: Manage game text messages
author: OTClient team
website: https://github.com/edubart/otclient
onLoad: |
dofile 'textmessage'

View File

@@ -1,15 +0,0 @@
CenterLabel < GameLabel
font: verdana-11px-rounded
height: 64
text-align: center
anchors.centerIn: parent
size: 360 264
BottomLabel < GameLabel
font: verdana-11px-rounded
height: 16
text-align: center
margin-bottom: 2
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right