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https://github.com/edubart/otclient.git
synced 2025-10-13 19:14:56 +02:00
restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do * you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework) * a bunch of fixes, but new regression too :P * fix performance issue that could lead freezes in the client in older machines * completely new game module with new design * fix crashs in map render * remove uigame.cpp (now every game input is via lua) * enable DEBUG macro by default, with it you are able to view any possible lua leak while running
This commit is contained in:
130
modules/game_textmessage/textmessage.lua
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130
modules/game_textmessage/textmessage.lua
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TextMessage = {}
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-- require styles
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importStyle 'textmessage.otui'
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-- private variables
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local MessageTypes = {
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consoleRed = { color = '#F55E5E', consoleTab = 'Default' },
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consoleOrange = { color = '#FE6500', consoleTab = 'Default' },
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consoleBlue = { color = '#9F9DFD', consoleTab = 'Default' },
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warning = { color = '#F55E5E', consoleTab = 'Server Log', labelId = 'centerWarning', wrap = true },
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infoDescription = { color = '#00EB00', consoleTab = 'Server Log', labelId = 'centerInfo', consoleOption = 'showInfoMessagesInConsole', wrap = true },
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eventAdvance = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole', wrap = true },
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eventDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showEventMessagesInConsole' },
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statusDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showStatusMessagesInConsole' },
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statusSmall = { color = '#FFFFFF', labelId = 'bottomStatus' },
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}
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local centerTextMessagePanel
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local bottomStatusLabel
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-- private functions
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local function displayMessage(msgtype, msg, time)
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if not g_game.isOnline() then return end
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if msgtype.consoleTab ~= nil then
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if msgtype.consoleOption == nil or Options[msgtype.consoleOption] then
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Console.addText(msg, msgtype, msgtype.consoleTab)
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end
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end
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if msgtype.labelId then
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local label = GameInterface.getMapPanel():recursiveGetChildById(msgtype.labelId)
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label:setText(msg)
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label:setColor(msgtype.color)
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if msgtype.wrap then
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label:setWidth(label:getParent():getWidth())
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label:wrapText()
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label:setHeight(label:getTextSize().height)
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else
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label:resizeToText()
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end
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if not time then
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time = math.max(#msg * 100, 4000)
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else
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time = time * 1000
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end
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removeEvent(label.hideEvent)
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addEvent(function() label:setVisible(true) end)
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label.hideEvent = scheduleEvent(function() label:setVisible(false) end, time)
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end
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end
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local function createTextMessageLabel(id, parent)
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local label = createWidget('UILabel', parent)
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label:setFont('verdana-11px-rounded')
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label:setTextAlign(AlignCenter)
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label:setId(id)
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label:setMarginBottom(2)
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label:setVisible(false)
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return label
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end
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-- public functions
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function TextMessage.init()
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connect(g_game, { onDeath = TextMessage.displayDeadMessage,
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onTextMessage = TextMessage.display,
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onGameStart = TextMessage.clearMessages })
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centerTextMessagePanel = createWidget('Panel', GameInterface.getMapPanel())
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centerTextMessagePanel:setId('centerTextMessagePanel')
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local layout = UIVerticalLayout.create(centerTextMessagePanel)
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layout:setFitChildren(true)
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centerTextMessagePanel:setLayout(layout)
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centerTextMessagePanel:setWidth(360)
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centerTextMessagePanel:centerIn('parent')
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createTextMessageLabel('centerWarning', centerTextMessagePanel)
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createTextMessageLabel('centerAdvance', centerTextMessagePanel)
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createTextMessageLabel('centerInfo', centerTextMessagePanel)
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bottomStatusLabel = createTextMessageLabel('bottomStatus', GameInterface.getMapPanel())
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bottomStatusLabel:setHeight(16)
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bottomStatusLabel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
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bottomStatusLabel:addAnchor(AnchorLeft, 'parent', AnchorLeft)
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bottomStatusLabel:addAnchor(AnchorRight, 'parent', AnchorRight)
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end
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function TextMessage.terminate()
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disconnect(g_game, { onDeath = TextMessage.displayDeadMessage,
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onTextMessage = TextMessage.display,
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onGameStart = TextMessage.clearMessages })
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centerTextMessagePanel:destroy()
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centerTextMessagePanel = nil
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bottomStatusLabel:destroy()
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bottomStatusLabel = nil
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TextMessage = nil
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end
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function TextMessage.clearMessages()
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GameInterface.getMapPanel():recursiveGetChildById('centerWarning'):hide()
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GameInterface.getMapPanel():recursiveGetChildById('centerAdvance'):hide()
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GameInterface.getMapPanel():recursiveGetChildById('centerInfo'):hide()
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GameInterface.getMapPanel():recursiveGetChildById('bottomStatus'):hide()
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end
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function TextMessage.displayStatus(msg, time)
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displayMessage(MessageTypes.warning, msg)
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end
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function TextMessage.displayEventAdvance(msg, time)
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displayMessage(MessageTypes.eventAdvance, msg, time)
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end
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function TextMessage.display(msgtypedesc, msg)
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local msgtype = MessageTypes[msgtypedesc]
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if msgtype then
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displayMessage(msgtype, msg)
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end
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end
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function TextMessage.displayDeadMessage()
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local advanceLabel = GameInterface.getMapPanel():recursiveGetChildById('centerAdvance')
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if advanceLabel:isVisible() then return end
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TextMessage.displayEventAdvance('You are dead.')
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end
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16
modules/game_textmessage/textmessage.otmod
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16
modules/game_textmessage/textmessage.otmod
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Module
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name: game_textmessage
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description: Manage game text messages
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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dependecies:
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- game
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@onLoad: |
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dofile 'textmessage'
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TextMessage.init()
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@onUnload: |
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TextMessage.terminate()
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15
modules/game_textmessage/textmessage.otui
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15
modules/game_textmessage/textmessage.otui
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CenterLabel < GameLabel
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font: verdana-11px-rounded
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height: 64
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text-align: center
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anchors.centerIn: parent
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size: 360 264
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BottomLabel < GameLabel
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font: verdana-11px-rounded
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height: 16
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text-align: center
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margin-bottom: 2
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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