restore some game functionallity

* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
This commit is contained in:
Eduardo Bart
2012-03-18 10:34:39 -03:00
parent 26629cf77c
commit c0611bfe2a
99 changed files with 938 additions and 388 deletions

View File

@@ -25,51 +25,51 @@ EmblemBlue = 3
function getSkullImagePath(skullId)
if skullId == SkullYellow then
return 'images/skull_yellow.png'
return 'icons/skull_yellow.png'
elseif skullId == SkullGreen then
return 'images/skull_green.png'
return 'icons/skull_green.png'
elseif skullId == SkullWhite then
return 'images/skull_white.png'
return 'icons/skull_white.png'
elseif skullId == SkullRed then
return 'images/skull_red.png'
return 'icons/skull_red.png'
elseif skullId == SkullBlack then
return 'images/skull_black.png'
return 'icons/skull_black.png'
elseif skullId == SkullOrange then
return 'images/skull_orange.png'
return 'icons/skull_orange.png'
end
end
function getShieldImagePathAndBlink(shieldId)
if shieldId == ShieldWhiteYellow then
return 'images/shield_yellow_white.png', false
return 'icons/shield_yellow_white.png', false
elseif shieldId == ShieldWhiteBlue then
return 'images/shield_blue_white.png', false
return 'icons/shield_blue_white.png', false
elseif shieldId == ShieldBlue then
return 'images/shield_blue.png', false
return 'icons/shield_blue.png', false
elseif shieldId == ShieldYellow then
return 'images/shield_yellow.png', false
return 'icons/shield_yellow.png', false
elseif shieldId == ShieldBlueSharedExp then
return 'images/shield_blue_shared.png', false
return 'icons/shield_blue_shared.png', false
elseif shieldId == ShieldYellowSharedExp then
return 'images/shield_yellow_shared.png', false
return 'icons/shield_yellow_shared.png', false
elseif shieldId == ShieldBlueNoSharedExpBlink then
return 'images/shield_blue_not_shared.png', true
return 'icons/shield_blue_not_shared.png', true
elseif shieldId == ShieldYellowNoSharedExpBlink then
return 'images/shield_yellow_not_shared.png', true
return 'icons/shield_yellow_not_shared.png', true
elseif shieldId == ShieldBlueNoSharedExp then
return 'images/shield_blue_not_shared.png', false
return 'icons/shield_blue_not_shared.png', false
elseif shieldId == ShieldYellowNoSharedExp then
return 'images/shield_yellow_not_shared.png', false
return 'icons/shield_yellow_not_shared.png', false
end
end
function getEmblemImagePath(emblemId)
if emblemId == EmblemGreen then
return 'images/emblem_green.png'
return 'icons/emblem_green.png'
elseif emblemId == EmblemRed then
return 'images/emblem_red.png'
return 'icons/emblem_red.png'
elseif emblemId == EmblemBlue then
return 'images/emblem_blue.png'
return 'icons/emblem_blue.png'
end
end