restore some game functionallity

* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
This commit is contained in:
Eduardo Bart
2012-03-18 10:34:39 -03:00
parent 26629cf77c
commit c0611bfe2a
99 changed files with 938 additions and 388 deletions

View File

@@ -30,25 +30,27 @@ end
-- public functions
function TopMenu.init()
connect(g_game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons })
topMenu = displayUI('topmenu.otui')
leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
gameButtonsPanel = topMenu:getChildById('gameButtonsPanel')
connect(g_game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons })
end
function TopMenu.terminate()
disconnect(g_game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons })
leftButtonsPanel = nil
rightButtonsPanel = nil
gameButtonsPanel = nil
topMenu:destroy()
topMenu = nil
disconnect(g_game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons })
TopMenu = nil
end