Add uid param to stats module

This commit is contained in:
Eduardo Bart
2012-08-22 22:50:03 -03:00
parent ecd1ec5c0d
commit bdbce01c97
4 changed files with 34 additions and 10 deletions

View File

@@ -1,9 +1,23 @@
HOST = 'otclient.herokuapp.com'
PORT = 80
UUID = nil
--HOST = 'localhost'
--PORT = 3000
function initUUID()
UUID = g_settings.getString('report-uuid')
if not UUID or #UUID ~= 36 then
UUID = g_crypt.genUUID()
g_settings.set('report-uuid', UUID)
end
end
function init()
connect(g_game, { onGameStart = onGameStart })
initUUID()
protocolHttp = ProtocolHttp.create()
connect(protocolHttp, { onConnect = onConnect,
onRecv = onRecv,
@@ -19,33 +33,31 @@ function terminate()
protocolHttp = nil
end
function sendInfo()
function sendReport()
protocolHttp:connect(HOST, PORT)
end
-- events
function onGameStart()
scheduleEvent(sendInfo, 5*1000)
scheduleEvent(sendReport, 5*1000)
end
function onConnect(protocol)
pinfo('Connected to stats server.')
if not g_game.isOnline() then
perror('Could not send stats. Game not online.')
protocol:disconnect()
return
end
local post = ''
post = post .. 'os=' .. g_app.getOs()
post = post .. 'uid=' .. UUID
post = post .. '&os' .. g_app.getOs()
post = post .. '&graphics_vendor=' .. g_graphics.getVendor()
post = post .. '&graphics_renderer=' .. g_graphics.getRenderer()
post = post .. '&graphics_version=' .. g_graphics.getVersion()
post = post .. '&painter_engine=' .. g_graphics.getPainterEngine()
post = post .. '&fps=' .. g_app.getBackgroundPaneFps()
post = post .. '&max_fps=' .. g_app.getBackgroundPaneMaxFps()
post = post .. '&fullscreen=' .. fromboolean(g_window.isFullscreen())
post = post .. '&fullscreen=' .. tostring(g_window.isFullscreen())
post = post .. '&window_width=' .. g_window.getWidth()
post = post .. '&window_height=' .. g_window.getHeight()
post = post .. '&player_name=' .. g_game.getLocalPlayer():getName()
@@ -74,11 +86,11 @@ end
function onRecv(protocol, message)
if string.find(message, 'HTTP/1.1 200 OK') then
pinfo('Stats sent to server successfully!')
--pinfo('Stats sent to server successfully!')
end
protocol:disconnect()
end
function onError(protocol, message, code)
perror('Could not send statistics. ' .. message .. 'Code: ' .. code)
perror('Could not send statistics: ' .. message)
end