graphics optimization feature inspirated by diablo3 engine

* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
This commit is contained in:
Eduardo Bart
2012-06-01 16:39:09 -03:00
parent c01b32b032
commit bd2faabe99
43 changed files with 461 additions and 138 deletions

View File

@@ -30,6 +30,7 @@
#include <framework/graphics/graphics.h>
#include <framework/platform/platformwindow.h>
#include <framework/graphics/texturemanager.h>
#include <framework/application.h>
UIWidget::UIWidget()
{
@@ -51,26 +52,29 @@ UIWidget::~UIWidget()
#endif
}
void UIWidget::draw(const Rect& visibleRect)
void UIWidget::draw(const Rect& visibleRect, bool foregroundPane)
{
if(m_clipping)
g_painter->setClipRect(visibleRect);
drawSelf();
drawSelf(foregroundPane);
if(m_children.size() > 0) {
if(m_clipping)
g_painter->setClipRect(visibleRect.intersection(getClippingRect()));
drawChildren(visibleRect);
drawChildren(visibleRect, foregroundPane);
}
if(m_clipping)
g_painter->resetClipRect();
}
void UIWidget::drawSelf()
void UIWidget::drawSelf(bool foregroundPane)
{
if(!foregroundPane)
return;
// draw style components in order
if(m_backgroundColor.aF() > Fw::MIN_ALPHA) {
Rect backgroundDestRect = m_rect;
@@ -84,7 +88,7 @@ void UIWidget::drawSelf()
drawText(m_rect);
}
void UIWidget::drawChildren(const Rect& visibleRect)
void UIWidget::drawChildren(const Rect& visibleRect, bool foregroundPane)
{
// draw children
for(const UIWidgetPtr& child : m_children) {
@@ -103,10 +107,10 @@ void UIWidget::drawChildren(const Rect& visibleRect)
if(child->getOpacity() < oldOpacity)
g_painter->setOpacity(child->getOpacity());
child->draw(childVisibleRect);
child->draw(childVisibleRect, foregroundPane);
// debug draw box
if(g_ui.isDrawingDebugBoxes()) {
if(foregroundPane && g_ui.isDrawingDebugBoxes()) {
g_painter->setColor(Color::green);
g_painter->drawBoundingRect(child->getRect());
}
@@ -807,6 +811,7 @@ bool UIWidget::setRect(const Rect& rect)
if(rect == oldRect)
return false;
g_app->repaint();
m_rect = rect;
// updates own layout