graphics optimization feature inspirated by diablo3 engine

* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
This commit is contained in:
Eduardo Bart
2012-06-01 16:39:09 -03:00
parent c01b32b032
commit bd2faabe99
43 changed files with 461 additions and 138 deletions

View File

@@ -13,20 +13,60 @@ Panel
!text: tr('Fullscreen')
Label
!text: tr('Frame rate limit')
id: backgroundFrameRateLimitLabel
!text: tr('Background pane framerate limit: %s', 'max')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 6
HorizontalScrollBar
id: frameRateScrollBar
id: backgroundFrameRateScrollBar
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
minimum: 0
maximum: 50
value: 0
minimum: 10
maximum: 201
value: 201
step: 1
@onValueChange: g_app.setFrameSleep(self:getValue())
@onValueChange: |
local value = self:getValue()
local text = value
if value == self:getMaximum() then
text = 'max'
value = 0
end
self:getParent():getChildById('backgroundFrameRateLimitLabel'):setText(tr('Background pane framerate limit: %s', text))
g_app.setBackgroundPaneMaxFps(value)
Label
id: foregroundFrameRateLimitLabel
!text: tr('Foreground pane framerate limit: %s', '8')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 6
HorizontalScrollBar
id: foregroundFrameRateScrollBar
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
minimum: 1
maximum: 61
value: 8
step: 1
@onValueChange: |
local value = self:getValue()
local text = value
if value == self:getMaximum() then
text = 'max'
value = 0
end
self:getParent():getChildById('foregroundFrameRateLimitLabel'):setText(tr('Foreground pane framerate limit: %s', text))
g_app.setForegroundPaneMaxFps(value)