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just fixes
* fix battle rendering * fix rendering glitch when following creatures * properly throw exceptions from C++ to lua and avoid exception crashs * fixes rendering states in framebuffer
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@@ -24,7 +24,6 @@
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#define INPUTMESSAGE_H
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#include "declarations.h"
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#include "networkexception.h"
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#include <framework/luascript/luaobject.h>
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class InputMessage : public LuaObject
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@@ -79,6 +78,7 @@ protected:
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private:
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bool canRead(int bytes);
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void checkRead(int bytes);
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void checkWrite(int bytes);
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uint16 m_headerPos;
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uint16 m_readPos;
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