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just fixes
* fix battle rendering * fix rendering glitch when following creatures * properly throw exceptions from C++ to lua and avoid exception crashs * fixes rendering states in framebuffer
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@@ -235,8 +235,7 @@ void Graphics::resize(const Size& size)
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void Graphics::beginRender()
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{
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//glClearColor(0, 0, 0, 1);
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//glClear(GL_COLOR_BUFFER_BIT);
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//g_painter->clear(Color::black);
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}
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void Graphics::endRender()
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