More fixes and edits!

* Fixed a bug with client_exit module button appearing on full reload.
* Fixed the battle window to work properly now (left click: attack, right click: menu).
* Added auto walk checker for more accurate aut walking:
  - It will always find the path now, except in rare occasions gets stuck running back and forward
  - Re-calculates path every 10 steps and also when you hit an object that cancels your step.
  - Right now this is just a temporary method.
  - Cancels the checker when you move or press escape (has to be done client-side).
* Added a new setting to UIComboBox class 'mouse-scroll' to enable/disable mouse wheel scrolling.
* Added support for no ping in cooldowns.
* Added missing PlayerStates (hungry and bleeding).
This commit is contained in:
BeniS
2013-01-08 06:17:01 +13:00
parent fddbafebd3
commit bb139955dc
12 changed files with 139 additions and 24 deletions

View File

@@ -382,12 +382,8 @@ function onMinimapMouseRelease(self, mousePosition, mouseButton)
end
local pos = self:getPosition(mousePosition)
if pos and mouseButton == MouseLeftButton and self:isPressed() then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), pos, 127, PathFindFlags.AllowNullTiles)
if #dirs == 0 then
modules.game_textmessage.displayStatusMessage(tr('There is no way.'))
return true
end
g_game.autoWalk(dirs)
local player = g_game.getLocalPlayer()
if not player:autoWalk(pos) then return false end
return true
end
return false