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More fixes and edits!
* Fixed a bug with client_exit module button appearing on full reload. * Fixed the battle window to work properly now (left click: attack, right click: menu). * Added auto walk checker for more accurate aut walking: - It will always find the path now, except in rare occasions gets stuck running back and forward - Re-calculates path every 10 steps and also when you hit an object that cancels your step. - Right now this is just a temporary method. - Cancels the checker when you move or press escape (has to be done client-side). * Added a new setting to UIComboBox class 'mouse-scroll' to enable/disable mouse wheel scrolling. * Added support for no ping in cooldowns. * Added missing PlayerStates (hungry and bleeding).
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@@ -230,10 +230,10 @@ function onMouseRelease(self, mousePosition, mouseButton)
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mouseWidget.cancelNextRelease = true
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g_game.look(self.creature)
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return true
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elseif mouseButton == MouseRightButton and g_keyboard.isCtrlPressed() and not g_mouse.isPressed(MouseLeftButton) then
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elseif mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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modules.game_interface.createThingMenu(mousePosition, nil, nil, self.creature)
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return true
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elseif mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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elseif mouseButton == MouseLeftButton and not g_mouse.isPressed(MouseRightButton) then
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if self.isTarget then
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g_game.cancelAttack()
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else
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