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fix alpha blending issues
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@@ -304,7 +304,7 @@ void WIN32Window::internalChooseGLVisual()
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PFD_TYPE_RGBA,
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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1, // Alpha Buffer Bits
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8, // Alpha Buffer Bits
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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