mirror of
https://github.com/edubart/otclient.git
synced 2025-11-30 23:26:51 +01:00
Added Market/MarketProtocol module to begin the construction of the Market! Fixed some Minor Issues, and Some Cosmetics
* Added new protocol lib. * Added missing Game Features to game/const.lua * Added new Market module that will handle the market/market protocols too. * Finished Market protocol and begun on the market structure (MarketOffer etc). * Removed any traces of market protocol in the core (I think). * Moved minimap images to /images. * Removed old zoom images for minimap. * Fixed a bug with randomize outfit.
This commit is contained in:
204
modules/game_market/marketprotocol.lua
Normal file
204
modules/game_market/marketprotocol.lua
Normal file
@@ -0,0 +1,204 @@
|
||||
MarketProtocol = {}
|
||||
|
||||
local market
|
||||
|
||||
-- private functions
|
||||
|
||||
function parseOpcode(protocol, opcode, msg)
|
||||
if not g_game.getFeature(GamePlayerMarket) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- process msg
|
||||
if opcode == GameServerOpcodes.GameServerMarketEnter then
|
||||
parseMarketEnter(msg)
|
||||
elseif opcode == GameServerOpcodes.GameServerMarketLeave then
|
||||
parseMarketLeave(msg)
|
||||
elseif opcode == GameServerOpcodes.GameServerMarketDetail then
|
||||
parseMarketDetail(msg)
|
||||
elseif opcode == GameServerOpcodes.GameServerMarketBrowse then
|
||||
parseMarketBrowse(msg)
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function send(msg)
|
||||
print(msg:getMessageSize())
|
||||
g_game.getProtocolGame():safeSend(msg)
|
||||
end
|
||||
|
||||
function readMarketOffer(msg, action, var)
|
||||
local timestamp = msg:getU32()
|
||||
local counter = msg:getU16()
|
||||
|
||||
local itemId = 0
|
||||
if var == MarketRequest.MyOffers or var == MarketRequest.MyHistory then
|
||||
itemId = msg:getU16()
|
||||
else
|
||||
itemId = var
|
||||
end
|
||||
|
||||
local amount = msg:getU16()
|
||||
local price = msg:getU32()
|
||||
local playerName
|
||||
local state = MarketOfferState.Active
|
||||
if var == MarketRequest.MyHistory then
|
||||
state = msg:getU8()
|
||||
else
|
||||
playerName = msg:getString()
|
||||
end
|
||||
|
||||
return MarketOffer.new({timestamp, counter}, action, itemId, amount, price, playerName, state)
|
||||
end
|
||||
|
||||
-- parsing protocols
|
||||
|
||||
function parseMarketEnter(msg)
|
||||
local balance = msg:getU32()
|
||||
local offers = msg:getU8()
|
||||
local depotItems = {}
|
||||
|
||||
local depotCount = (msg:getU16() - 1)
|
||||
for i = 0, depotCount do
|
||||
local itemId = msg:getU16() -- item id
|
||||
local itemCount = msg:getU16() -- item count
|
||||
|
||||
table.insert(depotItems, {itemId, itemCount})
|
||||
end
|
||||
|
||||
Market.onMarketEnter(depotItems, offers, balance)
|
||||
end
|
||||
|
||||
function parseMarketLeave(msg)
|
||||
Market.onMarketLeave()
|
||||
end
|
||||
|
||||
function parseMarketDetail(msg)
|
||||
local itemId = msg:getU16()
|
||||
|
||||
local descriptions = {}
|
||||
for i = MarketItemDescription.First, MarketItemDescription.Last do
|
||||
if msg:peekU16() ~= 0x00 then
|
||||
table.insert(descriptions, {i, msg:getString()})
|
||||
else
|
||||
msg:getU16()
|
||||
end
|
||||
end
|
||||
|
||||
local purchaseStats = {}
|
||||
if msg:getU8() == 0x01 then
|
||||
local transactions = msg:getU32() -- transaction count
|
||||
local totalPrice = msg:getU32() -- total price
|
||||
local highestPrice = msg:getU32() -- highest price
|
||||
local lowestPrice = msg: getU32() -- lowest price
|
||||
|
||||
table.insert(purchaseStats, {transaction, totalPrice, highestPrice, lowestPrice})
|
||||
end
|
||||
|
||||
local saleStats = {}
|
||||
if msg:getU8() == 0x01 then
|
||||
local transactions = msg:getU32() -- transaction count
|
||||
local totalPrice = msg:getU32() -- total price
|
||||
local highestPrice = msg:getU32() -- highest price
|
||||
local lowestPrice = msg: getU32() -- lowest price
|
||||
|
||||
table.insert(saleStats, {transaction, totalPrice, highestPrice, lowestPrice})
|
||||
end
|
||||
|
||||
Market.onMarketDetail(itemId, descriptions, purchaseStats, saleStats)
|
||||
end
|
||||
|
||||
function parseMarketBrowse(msg)
|
||||
local var = msg:getU16()
|
||||
local offers = {}
|
||||
|
||||
local buyOfferCount = (msg:getU32() - 1)
|
||||
for i = 0, buyOfferCount do
|
||||
table.insert(offers, readMarketOffer(msg, MarketAction.Buy, var))
|
||||
end
|
||||
|
||||
local sellOfferCount = (msg:getU32() - 1)
|
||||
for i = 0, sellOfferCount do
|
||||
table.insert(offers, readMarketOffer(msg, MarketAction.Sell, var))
|
||||
end
|
||||
|
||||
Market.onMarketBrowse(offers)
|
||||
end
|
||||
|
||||
-- public functions
|
||||
|
||||
function MarketProtocol.init()
|
||||
connect(ProtocolGame, { onOpcode = parseOpcode } )
|
||||
|
||||
end
|
||||
|
||||
function MarketProtocol.terminate()
|
||||
disconnect(ProtocolGame, { onOpcode = parseOpcode } )
|
||||
|
||||
market = nil
|
||||
MarketProtocol = nil
|
||||
end
|
||||
|
||||
-- sending protocols
|
||||
|
||||
function MarketProtocol.sendMarketLeave()
|
||||
if g_game.getFeature(GamePlayerMarket) then
|
||||
local msg = OutputMessage.create()
|
||||
msg:addU8(ClientOpcodes.ClientMarketLeave)
|
||||
send(msg)
|
||||
else
|
||||
g_logger.error('MarketProtocol.sendMarketLeave does not support the current protocol.')
|
||||
end
|
||||
end
|
||||
|
||||
function MarketProtocol.sendMarketBrowse(browseId)
|
||||
if g_game.getFeature(GamePlayerMarket) then
|
||||
local msg = OutputMessage.create()
|
||||
msg:addU8(ClientOpcodes.ClientMarketBrowse)
|
||||
msg:addU16(browseId)
|
||||
send(msg)
|
||||
else
|
||||
g_logger.error('MarketProtocol.sendMarketBrowse does not support the current protocol.')
|
||||
end
|
||||
end
|
||||
|
||||
function MarketProtocol.sendMarketCreateOffer(type, spriteId, amount, price, anonymous)
|
||||
if g_game.getFeature(GamePlayerMarket) then
|
||||
local msg = OutputMessage.create()
|
||||
msg:addU8(ClientOpcodes.ClientMarketCreate)
|
||||
msg:addU8(type)
|
||||
msg:addU16(spriteId)
|
||||
msg:addU16(amount)
|
||||
msg:addU32(price)
|
||||
msg:addU8(anonymous)
|
||||
send(msg)
|
||||
else
|
||||
g_logger.error('MarketProtocol.sendMarketCreateOffer does not support the current protocol.')
|
||||
end
|
||||
end
|
||||
|
||||
function MarketProtocol.sendMarketCancelOffer(counter)
|
||||
if g_game.getFeature(GamePlayerMarket) then
|
||||
local msg = OutputMessage.create()
|
||||
msg:addU8(ClientOpcodes.ClientMarketCancel)
|
||||
msg:addU32(os.time())
|
||||
msg:addU16(counter)
|
||||
send(msg)
|
||||
else
|
||||
g_logger.error('MarketProtocol.sendMarketCancelOffer does not support the current protocol.')
|
||||
end
|
||||
end
|
||||
|
||||
function MarketProtocol.sendMarketAcceptOffer(counter)
|
||||
if g_game.getFeature(GamePlayerMarket) then
|
||||
local msg = OutputMessage.create()
|
||||
msg:addU8(ClientOpcodes.ClientMarketAccept)
|
||||
msg:addU32(os.time())
|
||||
msg:addU16(counter)
|
||||
send(msg)
|
||||
else
|
||||
g_logger.error('MarketProtocol.sendMarketAcceptOffer does not support the current protocol.')
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user