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outfit looktype change
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@@ -2,6 +2,8 @@ Outfit = {}
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-- private variables
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local window = nil
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local outfits = nil
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local currentOutfit = 1
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-- public functions
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function Outfit.test()
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@@ -18,9 +20,13 @@ end
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function Outfit.create(creature, outfitList)
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Outfit.destroy()
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window = loadUI("/outfit/outfit.otui", UI.root)
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window:lock()
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local creatureWidget = window:getChildById('creature')
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creatureWidget:setCreature(creature)
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outfits = outfitList
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currentOutfit = 1
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end
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function Outfit.destroy()
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@@ -30,6 +36,30 @@ function Outfit.destroy()
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end
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end
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function Outfit.nextType()
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local creatureWidget = window:getChildById('creature')
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currentOutfit = currentOutfit + 1
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if currentOutfit > #outfits then
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currentOutfit = 1
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end
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creatureWidget:setOutfitType(outfits[currentOutfit][1])
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-- TODO: update addons
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end
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function Outfit.previousType()
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local creatureWidget = window:getChildById('creature')
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currentOutfit = currentOutfit - 1
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if currentOutfit <= 0 then
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currentOutfit = #outfits
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end
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creatureWidget:setOutfitType(outfits[currentOutfit][1])
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-- TODO: update addons
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end
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-- private functions
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-- hooked events
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