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test shader effect
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@@ -35,7 +35,8 @@ public:
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TEXTURE_TRANSFORM_MATRIX_UNIFORM = 1,
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COLOR_UNIFORM = 2,
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OPACITY_UNIFORM = 3,
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TEXTURE_UNIFORM = 4
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TEXTURE_UNIFORM = 4,
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TICKS_UNIFORM = 5
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};
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void setProjectionMatrix(GLfloat projectionMatrix[3][3]);
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