more graphics optimizations

* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
This commit is contained in:
Eduardo Bart
2012-04-04 17:18:24 -03:00
parent 53d56259c7
commit b5a4d31fa7
9 changed files with 35 additions and 45 deletions

View File

@@ -310,7 +310,7 @@ void WIN32Window::internalChooseGLVisual()
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
16, // 16Bit Z-Buffer (Depth Buffer)
8, // 8Bit Stencil Buffer
0, // No Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved