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more graphics optimizations
* avoid buffers clears * use scisors testing instead of stencil testing for clipping * remove stencil buffers
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@@ -310,7 +310,7 @@ void WIN32Window::internalChooseGLVisual()
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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16, // 16Bit Z-Buffer (Depth Buffer)
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8, // 8Bit Stencil Buffer
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0, // No Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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