rework on graphics.cpp, implement some GFX with lua

This commit is contained in:
Eduardo Bart
2011-08-14 14:45:25 -03:00
parent 2abe962aa9
commit afc197f2dc
28 changed files with 250 additions and 128 deletions

26
modules/gfx/gfx.lua Normal file
View File

@@ -0,0 +1,26 @@
GFX = { }
function GFX.fadeIn(widget, time, elapsed)
if not elapsed then elapsed = 0 end
if not time then time = 750 end
widget.opacity = math.min((255*elapsed)/time, 255)
if elapsed < time then
scheduleEvent(function()
GFX.fadeIn(widget, time, elapsed + 30)
end, 30)
end
end
function GFX.fadeOut(widget, time, elapsed)
if not elapsed then elapsed = 0 end
if not time then time = 750 end
widget.opacity = (255*(time - elapsed))/time
if elapsed < time then
scheduleEvent(function()
GFX.fadeOut(widget, time, elapsed + 30)
end, 30)
else
widget:destroy()
end
end