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doc and luabinder changes
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@@ -82,7 +82,7 @@ void Graphics::init()
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glEnable(GL_BLEND);
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// determine max texture size
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GLint maxTextureSize = 0;
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int maxTextureSize = 0;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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if(m_maxTextureSize == -1 || m_maxTextureSize > maxTextureSize)
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m_maxTextureSize = maxTextureSize;
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