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Rework minimap rendering
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@@ -33,6 +33,7 @@ public:
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Texture(const ImagePtr& image, bool buildMipmaps = false, bool compress = false);
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virtual ~Texture();
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void uploadPixels(const ImagePtr& image, bool buildMipmaps = false, bool compress = false);
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void bind();
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void copyFromScreen(const Rect& screenRect);
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virtual bool buildHardwareMipmaps();
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