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Rework minimap rendering
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69
src/client/uiminimap.h
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69
src/client/uiminimap.h
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UIMINIMAP_H
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#define UIMINIMAP_H
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#include "declarations.h"
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#include <framework/ui/uiwidget.h>
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class UIMinimap : public UIWidget
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{
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public:
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UIMinimap();
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void drawSelf(Fw::DrawPane drawPane);
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bool zoomIn() { return setZoom(m_zoom-1); }
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bool zoomOut() { return setZoom(m_zoom+1); }
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bool setZoom(int zoom);
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void setMinZoom(int minZoom) { m_minZoom = minZoom; }
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void setMaxZoom(int maxZoom) { m_maxZoom = maxZoom; }
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void setCameraPosition(const Position& pos);
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void setCross(bool enable) { m_crossEnabled = enable; }
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void followCreature(const CreaturePtr& creature);
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Position getPosition(const Point& mousePos);
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Position getCameraPosition();
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CreaturePtr getFollowingCreature() { return m_followingCreature; }
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int getMinZoom() { return m_minZoom; }
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int getMaxZoom() { return m_maxZoom; }
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int getZoom() { return m_zoom; }
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bool getCross() { return m_crossEnabled; }
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float getScale() { return m_scale; }
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protected:
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virtual void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
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private:
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Rect m_mapArea;
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bool m_crossEnabled;
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CreaturePtr m_followingCreature;
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Position m_cameraPosition;
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float m_scale;
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int m_zoom;
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int m_minZoom;
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int m_maxZoom;
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};
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#endif
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