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Rework minimap rendering
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@@ -22,4 +22,200 @@
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#include "minimap.h"
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#include "tile.h"
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#include <framework/graphics/image.h>
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#include <framework/graphics/texture.h>
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#include <framework/graphics/painter.h>
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#include <framework/graphics/framebuffermanager.h>
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#include <boost/concept_check.hpp>
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Minimap g_minimap;
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void MinimapBlock::updateImage()
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{
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if(!m_image)
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m_image = ImagePtr(new Image(Size(MMBLOCK_SIZE, MMBLOCK_SIZE)));
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else
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m_image->resize(Size(MMBLOCK_SIZE, MMBLOCK_SIZE));
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for(int x=0;x<MMBLOCK_SIZE;++x)
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for(int y=0;y<MMBLOCK_SIZE;++y)
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m_image->setPixel(x, y, Color::from8bit(getTile(x, y).color).rgba());
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}
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void MinimapBlock::updateTexture()
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{
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if(!m_image)
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return;
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if(!m_texture) {
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m_texture = TexturePtr(new Texture(m_image, true));
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} else {
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m_texture->uploadPixels(m_image, true);
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}
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}
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void MinimapBlock::clean()
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{
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m_tiles.fill(MinimapTile());
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m_image.reset();
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m_texture.reset();
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m_shouldDraw = false;
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m_mustUpdate = false;
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}
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void MinimapBlock::update()
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{
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if(!m_mustUpdate)
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return;
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if(m_shouldDraw) {
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updateImage();
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updateTexture();
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}
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m_mustUpdate = false;
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}
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void MinimapBlock::updateTile(int x, int y, const MinimapTile& tile)
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{
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if(!(m_tiles[getTileIndex(x,y)] == tile)) {
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m_tiles[getTileIndex(x,y)] = tile;
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if(tile.color != 0)
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m_shouldDraw = true;
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m_mustUpdate = true;
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}
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}
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void Minimap::init()
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{
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}
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void Minimap::terminate()
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{
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clean();
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}
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void Minimap::clean()
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{
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for(int i=0;i<=Otc::MAX_Z;++i)
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m_tileBlocks[i].clear();
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}
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void Minimap::draw(const Rect& screenRect, const Position& mapCenter, float scale)
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{
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if(screenRect.isEmpty())
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return;
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if(MMBLOCK_SIZE*scale <= 1)
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return;
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Size mapSize = screenRect.size() / scale;
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while(mapSize.width() > 8192 || mapSize.height() > 8192) {
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scale *= 2;
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mapSize = screenRect.size() / scale;
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}
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Rect mapRect(0, 0, mapSize);
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mapRect.moveCenter(Point(mapCenter.x, mapCenter.y));
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g_painter->saveState();
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g_painter->setColor(Color::black);
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g_painter->drawFilledRect(screenRect);
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g_painter->resetColor();
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g_painter->setClipRect(screenRect);
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g_painter->translate(screenRect.topLeft());
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Point p = getBlockOffset(mapRect.topLeft() - Point(1,1));
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g_painter->translate(-(mapRect.topLeft() - p)*scale);
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if(scale > 1.0f)
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g_painter->translate(Point(1,1) * scale * 0.5f);
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for(int y = p.y, ys = 0;y<=mapRect.bottom();y += MMBLOCK_SIZE, ys += MMBLOCK_SIZE*scale) {
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if(y < 0 || y >= 65536 - MMBLOCK_SIZE)
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continue;
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for(int x = p.x, xs = 0;x<=mapRect.right();x += MMBLOCK_SIZE, xs += MMBLOCK_SIZE*scale) {
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if(x < 0 || x >= 65536 - MMBLOCK_SIZE)
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continue;
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MinimapBlock& block = getBlock(Position(x, y, mapCenter.z));
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block.update();
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if(block.shouldDraw()) {
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Rect src(0, 0, MMBLOCK_SIZE, MMBLOCK_SIZE);
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Rect dest(Point(xs,ys), src.size() * scale);
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const TexturePtr& tex = block.getTexture();
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tex->setSmooth(scale < 1.0f);
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g_painter->drawTexturedRect(dest, tex, src);
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}
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}
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}
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g_painter->restoreSavedState();
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}
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Position Minimap::getPosition(const Point& point, const Rect& screenRect, const Position& mapCenter, float scale)
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{
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if(screenRect.isEmpty())
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return Position();
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if(MMBLOCK_SIZE*scale <= 1)
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return Position();
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Position pos(mapCenter);
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Size mapSize = screenRect.size() / scale;
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while(mapSize.width() > 8192 || mapSize.height() > 8192) {
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scale *= 2;
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mapSize = screenRect.size() / scale;
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}
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Rect mapRect(0, 0, mapSize);
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mapRect.moveCenter(Point(mapCenter.x, mapCenter.y));
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Point p = (point - screenRect.topLeft() - Point(1,1) * scale * 0.5f)/scale + mapRect.topLeft();
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pos.x = p.x;
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pos.y = p.y;
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return pos;
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}
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void Minimap::updateTile(const Position& pos, const TilePtr& tile)
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{
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MinimapBlock& block = getBlock(pos);
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Point offsetPos = getBlockOffset(Point(pos.x, pos.y));
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MinimapTile minimapTile;
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if(tile) {
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minimapTile.color = tile->getMinimapColorByte();
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if(tile->isWalkable())
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minimapTile.flags |= MinimapTileWalkable;
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if(tile->isPathable())
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minimapTile.flags |= MinimapTilePathable;
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if(tile->changesFloor())
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minimapTile.flags |= MinimapTileChangesFloor;
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}
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block.updateTile(pos.x - offsetPos.x, pos.y - offsetPos.y, minimapTile);
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}
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bool Minimap::checkTileProperty(const Position& pos, int flags)
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{
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MinimapBlock& block = getBlock(pos);
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Point offsetPos = getBlockOffset(Point(pos.x, pos.y));
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return block.getTile(pos.x - offsetPos.x, pos.y - offsetPos.y).flags & flags;
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}
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void Minimap::loadOtmm(const std::string& fileName)
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{
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}
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void Minimap::saveOtmm(const std::string& fileName)
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{
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}
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