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Rework minimap rendering
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@@ -502,7 +502,7 @@ void Creature::updateWalkingTile()
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// recache visible tiles in map views
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if(newWalkingTile->isEmpty())
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g_map.notificateTileUpdateToMapViews(newWalkingTile->getPosition());
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g_map.notificateTileUpdate(newWalkingTile->getPosition());
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}
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m_walkingTile = newWalkingTile;
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}
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