Rework minimap rendering

This commit is contained in:
Eduardo Bart
2013-01-20 21:17:56 -02:00
parent 18a37393c5
commit ae731ddefc
23 changed files with 531 additions and 148 deletions

View File

@@ -28,6 +28,7 @@
#include "map.h"
#include "shadermanager.h"
#include "spritemanager.h"
#include "minimap.h"
#include <framework/core/configmanager.h>
Client g_client;
@@ -38,6 +39,7 @@ void Client::init(std::vector<std::string>& args)
registerLuaFunctions();
g_map.init();
g_minimap.init();
g_game.init();
g_shaders.init();
g_things.init();
@@ -84,6 +86,7 @@ void Client::terminate()
g_creatures.terminate();
g_game.terminate();
g_map.terminate();
g_minimap.terminate();
g_things.terminate();
g_sprites.terminate();
g_shaders.terminate();