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Rework minimap rendering
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@@ -28,6 +28,7 @@
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#include "map.h"
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#include "shadermanager.h"
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#include "spritemanager.h"
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#include "minimap.h"
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#include <framework/core/configmanager.h>
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Client g_client;
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@@ -38,6 +39,7 @@ void Client::init(std::vector<std::string>& args)
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registerLuaFunctions();
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g_map.init();
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g_minimap.init();
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g_game.init();
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g_shaders.init();
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g_things.init();
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@@ -84,6 +86,7 @@ void Client::terminate()
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g_creatures.terminate();
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g_game.terminate();
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g_map.terminate();
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g_minimap.terminate();
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g_things.terminate();
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g_sprites.terminate();
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g_shaders.terminate();
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