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remove unused allocator
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@@ -61,6 +61,7 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
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logError("loading texture with size ", width, "x", height, " failed, "
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"the maximum size allowed by the graphics card is ", maxTexSize, "x", maxTexSize, ",",
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"to prevent crashes the texture will be displayed as a blank texture");
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//TODO: a workground, like bilinear scaling the texture
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return 0;
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}
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