Proper fix for autowalk lag issue

This commit is contained in:
BeniS
2013-02-13 18:05:08 +13:00
parent 725a16e38e
commit adc01ab9e3
2 changed files with 22 additions and 12 deletions

View File

@@ -561,6 +561,20 @@ std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const
return ret;
}
// check the goal pos is walkable
if(g_map.isAwareOfPosition(goalPos)) {
const TilePtr goalTile = getTile(goalPos);
if(!goalTile || !goalTile->isWalkable()) {
return ret;
}
}
else {
const MinimapTile& goalTile = g_minimap.getTile(goalPos);
if(goalTile.hasFlag(MinimapTileNotWalkable)) {
return ret;
}
}
std::unordered_map<Position, Node*, PositionHasher> nodes;
std::priority_queue<Node*, std::vector<Node*>, LessNode> searchList;