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More walk control optimization and fixes:
* Finished off the walking control optimization! (Should be smooth controlling now). * Fixed issue #151 * Fixed an issue with the character list. * Fixed a bug in the g_keyboard.isKeySetPressed function.
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@@ -231,17 +231,13 @@ function CharacterList.create(characters, account, otui)
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end
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function CharacterList.destroy()
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charactersWindow:hide()
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CharacterList.hide(true)
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if charactersWindow then
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characterList = nil
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charactersWindow:destroy()
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charactersWindow = nil
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end
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if EnterGame and not g_game.isOnline() then
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EnterGame.show()
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end
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end
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function CharacterList.show()
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@@ -252,8 +248,13 @@ function CharacterList.show()
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end
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end
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function CharacterList.hide()
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function CharacterList.hide(showLogin)
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showLogin = showLogin or false
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charactersWindow:hide()
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if showLogin and EnterGame and not g_game.isOnline() then
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EnterGame.show()
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end
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end
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function CharacterList.showAgain()
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@@ -46,7 +46,7 @@ MainWindow
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size: 250 248
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visible: false
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@onEnter: CharacterList.doLogin()
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@onEscape: CharacterList.hide()
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@onEscape: CharacterList.hide(true)
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@onSetup: |
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g_keyboard.bindKeyPress('Up', function() self:getChildById('characters'):focusPreviousChild(KeyboardFocusReason) end, self)
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g_keyboard.bindKeyPress('Down', function() self:getChildById('characters'):focusNextChild(KeyboardFocusReason) end, self)
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@@ -113,4 +113,4 @@ MainWindow
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: CharacterList.destroy()
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@onClick: CharacterList.hide(true)
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