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Fix 7.70 RSA / XTEA encryption
RSA / XTEA encryption was implemented with Client 7.70 ~~~~Lord Hepipud~~~~
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@ -73,7 +73,7 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
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msg->addU8(0); // first RSA byte must be 0
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msg->addU8(0); // first RSA byte must be 0
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if(g_game.getProtocolVersion() >= 800)
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if(g_game.getProtocolVersion() >= 770)
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{
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{
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// xtea key
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// xtea key
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generateXteaKey();
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generateXteaKey();
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@ -107,7 +107,7 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
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msg->addPaddingBytes(paddingBytes);
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msg->addPaddingBytes(paddingBytes);
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// encrypt with RSA
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// encrypt with RSA
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if(g_game.getProtocolVersion() >= 800)
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if(g_game.getProtocolVersion() >= 770)
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msg->encryptRsa();
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msg->encryptRsa();
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if(g_game.getFeature(Otc::GameProtocolChecksum))
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if(g_game.getFeature(Otc::GameProtocolChecksum))
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@ -115,7 +115,7 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
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send(msg);
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send(msg);
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if(g_game.getProtocolVersion() >= 800)
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if(g_game.getProtocolVersion() >= 770)
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enableXteaEncryption();
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enableXteaEncryption();
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}
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}
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