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outfit window init
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41
modules/outfit/outfit.lua
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41
modules/outfit/outfit.lua
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Outfit = {}
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-- private variables
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local window = nil
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-- public functions
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function Outfit.test()
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local button = UIButton.create()
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UI.root:addChild(button)
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button:setText('Set Outfit')
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button:setStyle('Button')
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button:moveTo({x = 0, y = 100})
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button:setWidth('100')
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button:setHeight('30')
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button.onClick = function() Game.openOutfitWindow() end
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end
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function Outfit.create(creature, outfitList)
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if window ~= nil then
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Outfit.destroy()
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end
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window = loadUI("/outfit/outfit.otui", UI.root)
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local creatureWidget = window:getChildById('creature')
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creatureWidget:setCreature(creature)
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end
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function Outfit.destroy()
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window:destroy()
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window = nil
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end
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-- private functions
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-- hooked events
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connect(Game, { onOpenOutfitWindow = Outfit.create,
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onLogout = Outfit.destroy })
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connect(Game, { onLogin = Outfit.test })
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10
modules/outfit/outfit.otmod
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10
modules/outfit/outfit.otmod
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Module
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name: outfit
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description: Change local player outfit
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author: OTClient team
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website: https://github.com/edubart/otclient
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onLoad: |
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require 'outfit'
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return true
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40
modules/outfit/outfit.otui
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40
modules/outfit/outfit.otui
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Window
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title: Select Outfit
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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Creature
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id: creature
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anchors.top: parent.top
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anchors.left: parent.left
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margin.top: 30
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margin.left: 20
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HorizontalSeparator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin.left: 16
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margin.right: 16
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margin.bottom: 10
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Button
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id: buttonOk
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text: Ok
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: Outfit.accept()
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Button
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id: buttonCancel
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text: Cancel
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: Outfit.destroy()
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