Improve game map view modes

This commit is contained in:
Eduardo Bart
2013-01-24 17:15:07 -02:00
parent 5b65088426
commit a8fbd6cdfc
4 changed files with 81 additions and 49 deletions

View File

@@ -12,6 +12,8 @@ countWindow = nil
logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
limitZoom = false
currentViewMode = 0
lastDir = nil
walkEvent = nil
@@ -52,6 +54,8 @@ function init()
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true)
setupViewMode(0)
bindKeys()
if g_game.isOnline() then
@@ -93,7 +97,7 @@ function bindKeys()
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+N', function() gameMapPanel:setDrawTexts(not gameMapPanel:isDrawingTexts()) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', toggleAlternativeView, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
end
function terminate()
@@ -270,21 +274,11 @@ function smartWalk(defaultDir)
end
function updateStretchShrink()
if modules.client_options.getOption('dontStretchShrink') then
gameMapPanel:setKeepAspectRatio(true)
if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
-- Set gameMapPanel size to height = 11 * 32
bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
end
end
function toggleAspectRatio()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
-- Set gameMapPanel size to height = 11 * 32 + 2
bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
end
end
@@ -311,7 +305,6 @@ function onUseWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
print('use on' .. tile:getTopMultiUseThing():getClassName())
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
@@ -655,25 +648,14 @@ function onLeftPanelVisibilityChange(leftPanel, visible)
end
end
function toggleAlternativeView()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setZoom(14)
gameMapPanel:fill('parent')
gameRootPanel:fill('parent')
gameLeftPanel:setImageColor('alpha')
gameRightPanel:setImageColor('alpha')
gameLeftPanel:setMarginTop(36)
gameRightPanel:setMarginTop(36)
gameLeftPanel:setOn(true)
gameLeftPanel:setVisible(true)
gameRightPanel:setOn(true)
gameBottomPanel:setImageColor('#00000099')
modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
g_game.changeMapAwareRange(24, 20)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
function nextViewMode()
setupViewMode((currentViewMode + 1) % 3)
end
function setupViewMode(mode)
if mode == currentViewMode then return end
if currentViewMode == 2 then
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop)
@@ -688,4 +670,42 @@ function toggleAlternativeView()
modules.client_topmenu.getTopMenu():setImageColor('white')
g_game.changeMapAwareRange(18, 14)
end
if mode == 0 then
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 1 then
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(true)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 2 then
gameMapPanel:setLimitVisibleRange(limitZoom)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
gameMapPanel:fill('parent')
gameRootPanel:fill('parent')
gameLeftPanel:setImageColor('alpha')
gameRightPanel:setImageColor('alpha')
gameLeftPanel:setMarginTop(36)
gameRightPanel:setMarginTop(36)
gameLeftPanel:setOn(true)
gameLeftPanel:setVisible(true)
gameRightPanel:setOn(true)
gameBottomPanel:setImageColor('#00000099')
modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
if not limitZoom then
g_game.changeMapAwareRange(24, 20)
end
end
currentViewMode = mode
end
function limitZoom()
limitZoom = true
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end