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particles improve
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@@ -317,6 +317,9 @@ void Graphics::bindBlendFunc(Fw::BlendFunc blendType)
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case Fw::BlendColorzing:
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glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case Fw::BlendParticles:
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glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_ONE);
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break;
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}
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}
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