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Fixed up movement controls again and fixed a typo.
* You can change direction while already moving (There could be a better way for walking control, but this works fine for now)
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@@ -293,6 +293,7 @@ public:
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std::string getWorldName() { return m_worldName; }
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std::vector<uint8> getGMActions() { return m_gmActions; }
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bool isGM() { return m_gmActions.size() > 0; }
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Otc::Direction getLastWalkDir() { return m_lastWalkDir; }
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std::string formatCreatureName(const std::string &name);
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int findEmptyContainerId();
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