Fixed up movement controls again and fixed a typo.

* You can change direction while already moving
(There could be a better way for walking control, but this works fine for now)
This commit is contained in:
BeniS
2013-01-23 20:31:28 +13:00
parent caf86a9fc6
commit a2ddb472f5
7 changed files with 29 additions and 15 deletions

View File

@@ -293,6 +293,7 @@ public:
std::string getWorldName() { return m_worldName; }
std::vector<uint8> getGMActions() { return m_gmActions; }
bool isGM() { return m_gmActions.size() > 0; }
Otc::Direction getLastWalkDir() { return m_lastWalkDir; }
std::string formatCreatureName(const std::string &name);
int findEmptyContainerId();