Fixed up movement controls again and fixed a typo.

* You can change direction while already moving
(There could be a better way for walking control, but this works fine for now)
This commit is contained in:
BeniS
2013-01-23 20:31:28 +13:00
parent caf86a9fc6
commit a2ddb472f5
7 changed files with 29 additions and 15 deletions

View File

@@ -318,7 +318,6 @@ void Creature::walk(const Position& oldPos, const Position& newPos)
m_walkFinishAnimEvent = nullptr;
}
// no direction need to be changed when the walk ends
m_walkTurnDirection = Otc::InvalidDirection;