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Fixed up movement controls again and fixed a typo.
* You can change direction while already moving (There could be a better way for walking control, but this works fine for now)
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@@ -318,7 +318,6 @@ void Creature::walk(const Position& oldPos, const Position& newPos)
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m_walkFinishAnimEvent = nullptr;
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}
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// no direction need to be changed when the walk ends
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m_walkTurnDirection = Otc::InvalidDirection;
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