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Auto walker update must be done from C++ not lua due to bot protection.
* Moved the auto walk checker to the source. * Implemented a temporary fix for findPath method (will now choose other tiles over null tiles).
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@@ -86,7 +86,6 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
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local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing)
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if ret then
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modules.game_interface.cancelAutoWalkCheck()
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self.cancelNextRelease = true
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end
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@@ -87,7 +87,6 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
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self.cancelNextRelease = true
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return true
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elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
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modules.game_interface.cancelAutoWalkCheck()
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return true
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end
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return false
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