Use push/pop mechanism for cursors

This commit is contained in:
Eduardo Bart
2013-01-25 11:47:51 -02:00
parent 3a47c4f2e1
commit a144174c41
10 changed files with 45 additions and 29 deletions

View File

@@ -61,7 +61,7 @@ void Mouse::addCursor(const std::string& name, const std::string& file, const Po
g_logger.error(stdext::format("unable to load cursor %s", name));
}
bool Mouse::setCursor(const std::string& name)
bool Mouse::pushCursor(const std::string& name)
{
auto it = m_cursors.find(name);
if(it == m_cursors.end())
@@ -73,12 +73,26 @@ bool Mouse::setCursor(const std::string& name)
return true;
}
void Mouse::restoreCursor()
void Mouse::popCursor(const std::string& name)
{
if(m_cursorStack.size() == 0)
return;
m_cursorStack.pop_back();
if(name.empty() || m_cursors.find(name) == m_cursors.end())
m_cursorStack.pop_back();
else {
int cursorId = m_cursors[name];
int index = -1;
for(uint i=0;i<m_cursorStack.size();++i) {
if(m_cursorStack[i] == cursorId)
index = i;
}
if(index >= 0)
m_cursorStack.erase(m_cursorStack.begin() + index);
else
return;
}
if(m_cursorStack.size() > 0)
g_window.setMouseCursor(m_cursorStack.back());
else
@@ -99,6 +113,6 @@ void Mouse::checkStackSize()
{
if(m_cursorStack.size() > 5) {
g_logger.error("mouse cursor stack is too long");
m_cursorStack.resize(5);
m_cursorStack.pop_front();
}
}

View File

@@ -30,8 +30,8 @@ public:
void loadCursors(std::string filename);
void addCursor(const std::string& name, const std::string& file, const Point& hotSpot);
bool setCursor(const std::string& name);
void restoreCursor();
bool pushCursor(const std::string& name);
void popCursor(const std::string& name);
bool isCursorChanged();
bool isPressed(Fw::MouseButton mouseButton);
@@ -39,7 +39,7 @@ private:
void checkStackSize();
std::map<std::string, int> m_cursors;
std::vector<int> m_cursorStack;
std::deque<int> m_cursorStack;
};
extern Mouse g_mouse;

View File

@@ -272,8 +272,8 @@ void Application::registerLuaFunctions()
g_lua.registerSingletonClass("g_mouse");
g_lua.bindSingletonFunction("g_mouse", "loadCursors", &Mouse::loadCursors, &g_mouse);
g_lua.bindSingletonFunction("g_mouse", "addCursor", &Mouse::addCursor, &g_mouse);
g_lua.bindSingletonFunction("g_mouse", "setCursor", &Mouse::setCursor, &g_mouse);
g_lua.bindSingletonFunction("g_mouse", "restoreCursor", &Mouse::restoreCursor, &g_mouse);
g_lua.bindSingletonFunction("g_mouse", "pushCursor", &Mouse::pushCursor, &g_mouse);
g_lua.bindSingletonFunction("g_mouse", "popCursor", &Mouse::popCursor, &g_mouse);
g_lua.bindSingletonFunction("g_mouse", "isCursorChanged", &Mouse::isCursorChanged, &g_mouse);
g_lua.bindSingletonFunction("g_mouse", "isPressed", &Mouse::isPressed, &g_mouse);

View File

@@ -590,9 +590,9 @@ void UITextEdit::onHoverChange(bool hovered)
{
if(m_changeCursorImage) {
if(hovered)
g_mouse.setCursor("text");
g_mouse.pushCursor("text");
else
g_mouse.restoreCursor();
g_mouse.popCursor("text");
}
}