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https://github.com/edubart/otclient.git
synced 2025-10-15 03:54:54 +02:00
Use push/pop mechanism for cursors
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@@ -61,7 +61,7 @@ void Mouse::addCursor(const std::string& name, const std::string& file, const Po
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g_logger.error(stdext::format("unable to load cursor %s", name));
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}
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bool Mouse::setCursor(const std::string& name)
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bool Mouse::pushCursor(const std::string& name)
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{
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auto it = m_cursors.find(name);
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if(it == m_cursors.end())
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@@ -73,12 +73,26 @@ bool Mouse::setCursor(const std::string& name)
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return true;
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}
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void Mouse::restoreCursor()
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void Mouse::popCursor(const std::string& name)
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{
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if(m_cursorStack.size() == 0)
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return;
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m_cursorStack.pop_back();
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if(name.empty() || m_cursors.find(name) == m_cursors.end())
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m_cursorStack.pop_back();
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else {
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int cursorId = m_cursors[name];
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int index = -1;
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for(uint i=0;i<m_cursorStack.size();++i) {
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if(m_cursorStack[i] == cursorId)
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index = i;
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}
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if(index >= 0)
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m_cursorStack.erase(m_cursorStack.begin() + index);
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else
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return;
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}
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if(m_cursorStack.size() > 0)
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g_window.setMouseCursor(m_cursorStack.back());
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else
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@@ -99,6 +113,6 @@ void Mouse::checkStackSize()
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{
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if(m_cursorStack.size() > 5) {
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g_logger.error("mouse cursor stack is too long");
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m_cursorStack.resize(5);
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m_cursorStack.pop_front();
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}
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}
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@@ -30,8 +30,8 @@ public:
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void loadCursors(std::string filename);
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void addCursor(const std::string& name, const std::string& file, const Point& hotSpot);
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bool setCursor(const std::string& name);
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void restoreCursor();
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bool pushCursor(const std::string& name);
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void popCursor(const std::string& name);
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bool isCursorChanged();
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bool isPressed(Fw::MouseButton mouseButton);
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@@ -39,7 +39,7 @@ private:
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void checkStackSize();
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std::map<std::string, int> m_cursors;
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std::vector<int> m_cursorStack;
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std::deque<int> m_cursorStack;
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};
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extern Mouse g_mouse;
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@@ -272,8 +272,8 @@ void Application::registerLuaFunctions()
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g_lua.registerSingletonClass("g_mouse");
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g_lua.bindSingletonFunction("g_mouse", "loadCursors", &Mouse::loadCursors, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "addCursor", &Mouse::addCursor, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "setCursor", &Mouse::setCursor, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "restoreCursor", &Mouse::restoreCursor, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "pushCursor", &Mouse::pushCursor, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "popCursor", &Mouse::popCursor, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "isCursorChanged", &Mouse::isCursorChanged, &g_mouse);
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g_lua.bindSingletonFunction("g_mouse", "isPressed", &Mouse::isPressed, &g_mouse);
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@@ -590,9 +590,9 @@ void UITextEdit::onHoverChange(bool hovered)
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{
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if(m_changeCursorImage) {
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if(hovered)
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g_mouse.setCursor("text");
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g_mouse.pushCursor("text");
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else
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g_mouse.restoreCursor();
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g_mouse.popCursor("text");
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}
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}
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