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rework map rendering
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@@ -35,6 +35,7 @@ public:
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void bind() { glBindTexture(GL_TEXTURE_2D, m_textureId); }
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void generateMipmaps();
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void generateBilinearMipmaps();
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void setSmooth(bool smooth);
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GLuint getId() { return m_textureId; }
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