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rework map rendering
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@@ -36,10 +36,10 @@ function UIMap:onDrop(widget, mousePos)
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spinbox:setCurrentIndex(data)
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local okButton = moveWindow:getChildById('buttonOk')
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okButton.onClick = function() Game.move(widget.currentDragThing, tile:getPos(), spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
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okButton.onClick = function() Game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
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moveWindow.onEnter = okButton.onClick
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else
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Game.move(widget.currentDragThing, tile:getPos(), 1)
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Game.move(widget.currentDragThing, tile:getPosition(), 1)
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end
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return true
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@@ -1,11 +1,11 @@
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function Thing:isInsideContainer()
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local pos = self:getPos()
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local pos = self:getPosition()
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return (pos and pos.x == 65535 and pos.y >= 64)
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end
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function Thing:getContainerId()
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local pos = self:getPos()
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local pos = self:getPosition()
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if not pos then return 0 end
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return pos.y - 64
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end
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