Fix minor issues in item drawing

* Add some utilities functions
This commit is contained in:
Eduardo Bart
2013-01-08 17:40:25 -02:00
parent 122577a916
commit 9d5abb0243
10 changed files with 59 additions and 39 deletions

View File

@@ -65,6 +65,12 @@ void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *l
// determine animation phase
int animationPhase = calculateAnimationPhase(animate);
if(getAnimationPhases() > 1) {
if(animate)
animationPhase = (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
else
animationPhase = getAnimationPhases()-1;
}
// determine x,y,z patterns
int xPattern = 0, yPattern = 0, zPattern = 0;
@@ -353,9 +359,12 @@ int Item::calculateAnimationPhase(bool animate)
int Item::getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
{
int exactSize = 0;
calculatePatterns(xPattern, yPattern, zPattern);
animationPhase = calculateAnimationPhase(true);
return Thing::getExactSize(0, xPattern, yPattern, zPattern, animationPhase);
for(layer = 0; layer < getLayers(); ++layer)
exactSize = std::max(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
return exactSize;
}
const ThingTypePtr& Item::getThingType()

View File

@@ -20,8 +20,8 @@
* THE SOFTWARE.
*/
#ifndef OTCLIENT_LUAVALUECASTS_H
#define OTCLIENT_LUAVALUECASTS_H
#ifndef CLIENT_LUAVALUECASTS_H
#define CLIENT_LUAVALUECASTS_H
#include "global.h"
#include <framework/luaengine/declarations.h>

View File

@@ -33,7 +33,7 @@ void UICreature::drawSelf(Fw::DrawPane drawPane)
if(m_creature) {
Rect drawRect = getPaddingRect();
g_painter->setColor(Color::white);
g_painter->setColor(m_imageColor);
m_creature->drawOutfit(drawRect, !m_fixedCreatureSize);
}
}
@@ -53,5 +53,30 @@ void UICreature::onStyleApply(const std::string& styleName, const OTMLNodePtr& s
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "fixed-creature-size")
setFixedCreatureSize(node->value<bool>());
else if(node->tag() == "outfit-id") {
Outfit outfit = (m_creature ? m_creature->getOutfit() : Outfit());
outfit.setId(node->value<int>());
setOutfit(outfit);
}
else if(node->tag() == "outfit-head") {
Outfit outfit = (m_creature ? m_creature->getOutfit() : Outfit());
outfit.setHead(node->value<int>());
setOutfit(outfit);
}
else if(node->tag() == "outfit-body") {
Outfit outfit = (m_creature ? m_creature->getOutfit() : Outfit());
outfit.setBody(node->value<int>());
setOutfit(outfit);
}
else if(node->tag() == "outfit-legs") {
Outfit outfit = (m_creature ? m_creature->getOutfit() : Outfit());
outfit.setLegs(node->value<int>());
setOutfit(outfit);
}
else if(node->tag() == "outfit-feet") {
Outfit outfit = (m_creature ? m_creature->getOutfit() : Outfit());
outfit.setFeet(node->value<int>());
setOutfit(outfit);
}
}
}

View File

@@ -44,7 +44,7 @@ void UIItem::drawSelf(Fw::DrawPane drawPane)
drawImage(m_rect);
if(m_item) {
if(m_itemVisible && m_item) {
Rect drawRect = getPaddingRect();
Point dest = drawRect.bottomRight() + Point(1,1);
@@ -97,6 +97,8 @@ void UIItem::onStyleApply(const std::string& styleName, const OTMLNodePtr& style
setItemId(node->value<int>());
else if(node->tag() == "item-count")
setItemCount(node->value<int>());
else if(node->tag() == "item-visible")
setItemVisible(node->value<bool>());
else if(node->tag() == "virtual")
setVirtual(node->value<bool>());
}

View File

@@ -36,6 +36,7 @@ public:
void setItemId(int id);
void setItemCount(int count) { if(m_item) m_item->setCount(count); }
void setItemSubType(int subType) { if(m_item) m_item->setSubType(subType); }
void setItemVisible(bool visible) { m_itemVisible = visible; }
void setItem(const ItemPtr& item) { m_item = item; }
void setVirtual(bool virt) { m_virtual = virt; }
void clearItem() { setItemId(0); }
@@ -45,12 +46,14 @@ public:
int getItemSubType() { return m_item ? m_item->getSubType() : 0; }
ItemPtr getItem() { return m_item; }
bool isVirtual() { return m_virtual; }
bool isItemVisible() { return m_itemVisible; }
protected:
void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
ItemPtr m_item;
stdext::boolean<false> m_virtual;
stdext::boolean<true> m_itemVisible;
};
#endif