performance improvements

* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
This commit is contained in:
Eduardo Bart
2012-04-24 18:05:46 -03:00
parent ee664657fb
commit 9aa12acc22
11 changed files with 168 additions and 37 deletions

View File

@@ -100,7 +100,13 @@ void CoordsBuffer::updateCaches()
if(!m_hardwareCaching || m_hardwareCached)
return;
if(m_vertexArray.vertexCount() > 0) {
int vertexCount = m_vertexArray.vertexCount();
// there is only performance improvement when caching a lot of vertices
if(vertexCount < CACHE_MIN_VERTICES_COUNT)
return;
if(vertexCount > 0) {
if(!m_hardwareVertexArray && m_vertexArray.vertexCount() > 0)
m_hardwareVertexArray = new HardwareBuffer(HardwareBuffer::VertexBuffer);
m_hardwareVertexArray->bind();

View File

@@ -28,6 +28,9 @@
class CoordsBuffer
{
enum {
CACHE_MIN_VERTICES_COUNT = 48
};
public:
CoordsBuffer();
~CoordsBuffer();

View File

@@ -104,25 +104,27 @@ void Painter::setTexture(Texture* texture)
m_texture = texture;
GLuint glTextureId;
if(texture) {
setTextureMatrix(texture->getTransformMatrix());
glTextureId = texture->getId();
} else
glTextureId = 0;
GLuint glTextureId = texture->getId();
if(glTextureId != m_glTextureId) {
m_glTextureId = glTextureId;
updateGlTexture();
}
if(m_glTextureId != glTextureId) {
m_glTextureId = glTextureId;
updateGlTexture();
}
}
void Painter::updateGlTexture()
{
glBindTexture(GL_TEXTURE_2D, m_glTextureId);
if(m_glTextureId != 0)
glBindTexture(GL_TEXTURE_2D, m_glTextureId);
}
void Painter::updateGlCompositionMode()
{
glEnable(GL_BLEND);
switch(m_compositionMode) {
case CompositionMode_Normal:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

View File

@@ -62,7 +62,12 @@ void PainterOGL1::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
if(vertexCount == 0)
return;
bool textured = coordsBuffer.getTextureCoordCount() != 0;
bool textured = coordsBuffer.getTextureCoordCount() != 0 && m_texture;
// skip drawing of empty textures
if(textured && m_texture->isEmpty())
return;
if(textured != m_textureEnabled) {
if(textured)
glEnable(GL_TEXTURE_2D);
@@ -121,7 +126,7 @@ void PainterOGL1::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
void PainterOGL1::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
{
if(!texture->getId())
if(texture->isEmpty())
return;
setTexture(texture.get());
@@ -130,7 +135,7 @@ void PainterOGL1::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr
void PainterOGL1::drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
{
if(dest.isEmpty() || src.isEmpty() || !texture->getId())
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
return;
setTexture(texture.get());
@@ -142,7 +147,7 @@ void PainterOGL1::drawTexturedRect(const Rect& dest, const TexturePtr& texture,
void PainterOGL1::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
{
if(dest.isEmpty() || src.isEmpty() || !texture->getId())
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
return;
setTexture(texture.get());

View File

@@ -62,7 +62,11 @@ void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
if(vertexCount == 0)
return;
bool textured = coordsBuffer.getTextureCoordCount() > 0;
bool textured = coordsBuffer.getTextureCoordCount() > 0 && m_texture;
// skip drawing of empty textures
if(textured && m_texture->isEmpty())
return;
// update shader with the current painter state
m_drawProgram->bind();
@@ -100,7 +104,7 @@ void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
{
if(!texture->getId())
if(texture->isEmpty())
return;
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
@@ -110,7 +114,7 @@ void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr
void PainterOGL2::drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
{
if(dest.isEmpty() || src.isEmpty() || !texture->getId())
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
return;
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
@@ -123,7 +127,7 @@ void PainterOGL2::drawTexturedRect(const Rect& dest, const TexturePtr& texture,
void PainterOGL2::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
{
if(dest.isEmpty() || src.isEmpty() || !texture->getId())
if(dest.isEmpty() || src.isEmpty() || texture->isEmpty())
return;
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());

View File

@@ -179,10 +179,12 @@ void Texture::generateSoftwareMipmaps(std::vector<uint8> inPixels)
Size inSize = getSize();
Size outSize = inSize / 2;
std::vector<uint8> outPixels(outSize.area()*4);
std::vector<uint8> outPixels;
int mipmap = 1;
while(true) {
outPixels.resize(outSize.area()*4);
// this is a simple bilinear filtering algorithm, it combines every 4 pixels in one pixel
for(int x=0;x<outSize.width();++x) {
for(int y=0;y<outSize.height();++y) {

View File

@@ -60,7 +60,9 @@ TexturePtr TextureManager::getTexture(const std::string& fileName)
logError("unable to load texture '", fileName, "': ", e.what());
texture = g_graphics.getEmptyTexture();
}
m_textures[filePath] = texture;
if(texture)
m_textures[filePath] = texture;
}
return texture;