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Minimap, hotkeys and lot of other changes
* Begin working on a new layout system for UIMinimap and later UIMap, this new layout system allows to add widgets to the minimap * Add option to disable motd * Rework hotkey binding * Lots of fixes in hotkeys manager * Add fullmap view using Ctrl+Shift+M * Prevent some crashs in ThingType draw * Add function to load minimap from PNG files * Fixes in minimap saving * Fixes in Tile::isClickable * Add UIMapAnchorLayout, new layout for maps * Fix freezes in win32 when pressing alt key
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src/client/uimapanchorlayout.h
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src/client/uimapanchorlayout.h
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UIMAPANCHORLAYOUT_H
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#define UIMAPANCHORLAYOUT_H
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#include "declarations.h"
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#include <framework/ui/uianchorlayout.h>
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class UIPositionAnchor : public UIAnchor
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{
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public:
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UIPositionAnchor(Fw::AnchorEdge anchoredEdge, const Position& hookedPosition, Fw::AnchorEdge hookedEdge) :
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UIAnchor(anchoredEdge, std::string(), hookedEdge), m_hookedPosition(hookedPosition) { }
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UIWidgetPtr getHookedWidget(const UIWidgetPtr& widget, const UIWidgetPtr& parentWidget) { return parentWidget; }
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int getHookedPoint(const UIWidgetPtr& hookedWidget, const UIWidgetPtr& parentWidget);
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private:
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Position m_hookedPosition;
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};
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class UIMapAnchorLayout : public UIAnchorLayout
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{
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public:
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UIMapAnchorLayout(UIWidgetPtr parentWidget) : UIAnchorLayout(parentWidget) { }
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void addPositionAnchor(const UIWidgetPtr& anchoredWidget, Fw::AnchorEdge anchoredEdge,
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const Position& hookedPosition, Fw::AnchorEdge hookedEdge);
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void centerInPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition);
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void fillPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition);
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protected:
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};
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#endif
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