Minimap, hotkeys and lot of other changes

* Begin working on a new layout system for UIMinimap and later UIMap,
this new layout system allows to add widgets to the minimap
* Add option to disable motd
* Rework hotkey binding
* Lots of fixes in hotkeys manager
* Add fullmap view using Ctrl+Shift+M
* Prevent some crashs in ThingType draw
* Add function to load minimap from PNG files
* Fixes in minimap saving
* Fixes in Tile::isClickable
* Add UIMapAnchorLayout, new layout for maps
* Fix freezes in win32 when pressing alt key
This commit is contained in:
Eduardo Bart
2013-02-18 13:16:22 -03:00
parent f8b078ea91
commit 9a54bfcc90
43 changed files with 842 additions and 499 deletions

View File

@@ -23,13 +23,14 @@
#include "minimap.h"
#include "tile.h"
#include <framework/graphics/image.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/painter.h>
#include <framework/graphics/image.h>
#include <framework/graphics/framebuffermanager.h>
#include <framework/core/resourcemanager.h>
#include <framework/core/filestream.h>
#include <boost/concept_check.hpp>
#include <zlib.h>
Minimap g_minimap;
@@ -51,10 +52,14 @@ void MinimapBlock::update()
bool shouldDraw = false;
for(int x=0;x<MMBLOCK_SIZE;++x) {
for(int y=0;y<MMBLOCK_SIZE;++y) {
uint32 col = Color::from8bit(getTile(x, y).color).rgba();
image->setPixel(x, y, col);
if(col != 0)
uint8 c = getTile(x, y).color;
uint32 col;
if(c != 255) {
col = Color::from8bit(c).rgba();
shouldDraw = true;
} else
col = Color::alpha.rgba();
image->setPixel(x, y, col);
}
}
@@ -93,14 +98,14 @@ void Minimap::clean()
m_tileBlocks[i].clear();
}
void Minimap::draw(const Rect& screenRect, const Position& mapCenter, float scale)
void Minimap::draw(const Rect& screenRect, const Position& mapCenter, float scale, const Color& color)
{
if(screenRect.isEmpty())
return;
Rect mapRect = calcMapRect(screenRect, mapCenter, scale);
g_painter->saveState();
g_painter->setColor(Color::black);
g_painter->setColor(color);
g_painter->drawFilledRect(screenRect);
g_painter->resetColor();
g_painter->setClipRect(screenRect);
@@ -137,15 +142,16 @@ void Minimap::draw(const Rect& screenRect, const Position& mapCenter, float scal
tex->setSmooth(scale < 1.0f);
g_painter->drawTexturedRect(dest, tex, src);
}
//g_painter->drawBoundingRect(Rect(xs,ys, MMBLOCK_SIZE * scale, MMBLOCK_SIZE * scale));
}
}
g_painter->restoreSavedState();
}
Point Minimap::getPoint(const Position& pos, const Rect& screenRect, const Position& mapCenter, float scale)
Point Minimap::getTilePoint(const Position& pos, const Rect& screenRect, const Position& mapCenter, float scale)
{
if(screenRect.isEmpty() || MMBLOCK_SIZE*scale <= 1 || !mapCenter.isMapPosition())
if(screenRect.isEmpty() || pos.z != mapCenter.z)
return Point(-1,-1);
Rect mapRect = calcMapRect(screenRect, mapCenter, scale);
@@ -154,9 +160,9 @@ Point Minimap::getPoint(const Position& pos, const Rect& screenRect, const Posit
return posoff + screenRect.topLeft() - off + (Point(1,1)*scale)/2;
}
Position Minimap::getPosition(const Point& point, const Rect& screenRect, const Position& mapCenter, float scale)
Position Minimap::getTilePosition(const Point& point, const Rect& screenRect, const Position& mapCenter, float scale)
{
if(screenRect.isEmpty() || MMBLOCK_SIZE*scale <= 1 || !mapCenter.isMapPosition())
if(screenRect.isEmpty())
return Position();
Rect mapRect = calcMapRect(screenRect, mapCenter, scale);
@@ -165,24 +171,25 @@ Position Minimap::getPosition(const Point& point, const Rect& screenRect, const
return Position(pos2d.x, pos2d.y, mapCenter.z);
}
Rect Minimap::getTileRect(const Position& pos, const Rect& screenRect, const Position& mapCenter, float scale)
{
if(screenRect.isEmpty() || pos.z != mapCenter.z)
return Rect();
int tileSize = 32 * scale;
Rect tileRect(0,0,tileSize, tileSize);
tileRect.moveCenter(getTilePoint(pos, screenRect, mapCenter, scale));
return tileRect;
}
Rect Minimap::calcMapRect(const Rect& screenRect, const Position& mapCenter, float scale)
{
int w, h;
do {
w = std::ceil(screenRect.width() / scale);
h = std::ceil(screenRect.height() / scale);
if(w % 2 == 0)
w++;
if(h % 2 == 0)
h++;
scale *= 2;
} while(w > 8192 || h > 8192);
int w = screenRect.width() / scale, h = std::ceil(screenRect.height() / scale);
Rect mapRect(0,0,w,h);
mapRect.moveCenter(Point(mapCenter.x, mapCenter.y));
return mapRect;
}
void Minimap::updateTile(const Position& pos, const TilePtr& tile)
{
MinimapTile minimapTile;
@@ -200,6 +207,7 @@ void Minimap::updateTile(const Position& pos, const TilePtr& tile)
MinimapBlock& block = getBlock(pos);
Point offsetPos = getBlockOffset(Point(pos.x, pos.y));
block.updateTile(pos.x - offsetPos.x, pos.y - offsetPos.y, minimapTile);
block.justSaw();
}
}
@@ -214,6 +222,87 @@ const MinimapTile& Minimap::getTile(const Position& pos)
return nulltile;
}
bool Minimap::loadImage(const std::string& fileName, const Position& topLeft, float colorFactor)
{
if(colorFactor <= 0.01f)
colorFactor = 1.0f;
try {
ImagePtr image = Image::load(fileName);
uint8 waterc = Color::to8bit(std::string("#3300cc"));
// non pathable colors
Color nonPathableColors[] = {
std::string("#ffff00"), // yellow
};
// non walkable colors
Color nonWalkableColors[] = {
std::string("#000000"), // oil, black
std::string("#006600"), // trees, dark green
std::string("#ff3300"), // walls, red
std::string("#666666"), // mountain, grey
std::string("#ff6600"), // lava, orange
std::string("#00ff00"), // positon
std::string("#ccffff"), // ice, very light blue
};
for(int y=0;y<image->getHeight();++y) {
for(int x=0;x<image->getWidth();++x) {
Color color = *(uint32*)image->getPixel(x,y);
uint8 c = Color::to8bit(color * colorFactor);
int flags = 0;
if(c == waterc || color.a() == 0) {
flags |= MinimapTileNotWalkable;
c = 255; // alpha
}
if(flags != 0) {
for(Color &col : nonWalkableColors) {
if(col == color) {
flags |= MinimapTileNotWalkable;
break;
}
}
}
if(flags != 0) {
for(Color &col : nonPathableColors) {
if(col == color) {
flags |= MinimapTileNotPathable;
break;
}
}
}
if(c == 255)
continue;
Position pos(topLeft.x + x, topLeft.y + y, topLeft.z);
MinimapBlock& block = getBlock(pos);
Point offsetPos = getBlockOffset(Point(pos.x, pos.y));
MinimapTile& tile = block.getTile(pos.x - offsetPos.x, pos.y - offsetPos.y);
if(!(tile.flags & MinimapTileWasSeen)) {
tile.color = c;
tile.flags = flags;
block.mustUpdate();
}
}
}
return true;
} catch(stdext::exception& e) {
g_logger.error(stdext::format("failed to load OTMM minimap: %s", e.what()));
return false;
}
}
void Minimap::saveImage(const std::string& fileName, const Rect& mapRect)
{
//TODO
}
bool Minimap::loadOtmm(const std::string& fileName)
{
try {
@@ -263,6 +352,7 @@ bool Minimap::loadOtmm(const std::string& fileName)
assert(ret == Z_OK);
assert(destLen == blockSize);
block.mustUpdate();
block.justSaw();
}
fin->close();
@@ -307,6 +397,9 @@ void Minimap::saveOtmm(const std::string& fileName)
for(auto& it : m_tileBlocks[z]) {
int index = it.first;
MinimapBlock& block = it.second;
if(!block.wasSeen())
continue;
Position pos = getIndexPosition(index, z);
fin->addU16(pos.x);
fin->addU16(pos.y);
@@ -319,7 +412,7 @@ void Minimap::saveOtmm(const std::string& fileName)
fin->write(compressBuffer.data(), len);
}
}
// end of file
Position invalidPos;
fin->addU16(invalidPos.x);