Minimap, hotkeys and lot of other changes

* Begin working on a new layout system for UIMinimap and later UIMap,
this new layout system allows to add widgets to the minimap
* Add option to disable motd
* Rework hotkey binding
* Lots of fixes in hotkeys manager
* Add fullmap view using Ctrl+Shift+M
* Prevent some crashs in ThingType draw
* Add function to load minimap from PNG files
* Fixes in minimap saving
* Fixes in Tile::isClickable
* Add UIMapAnchorLayout, new layout for maps
* Fix freezes in win32 when pressing alt key
This commit is contained in:
Eduardo Bart
2013-02-18 13:16:22 -03:00
parent f8b078ea91
commit 9a54bfcc90
43 changed files with 842 additions and 499 deletions

View File

@@ -1,45 +1,39 @@
function UIMinimap:onSetup()
self.flagWindow = nil
self.flagsWidget = self:getChildById('flags')
self.floorUpWidget = self:getChildById('floorUp')
self.floorDownWidget = self:getChildById('floorDown')
self.zoomInWidget = self:getChildById('zoomIn')
self.zoomOutWidget = self:getChildById('zoomOut')
self.dx = 0
self.dy = 0
self.flags = {}
self.alternatives = {}
self.autowalk = true
self.allowFollowLocalPlayer = true
self.onPositionChange = function() self:followLocalPlayer() end
self.onAddAutomapFlag = function(pos, icon, description) self:addFlag(pos, icon, description) end
self.onRemoveAutomapFlag = function(pos, icon, description) self:removeFlag(pos, icon, description) end
connect(g_game, {
onAddAutomapFlag = self.onAddAutomapFlag,
onRemoveAutomapFlag = self.onRemoveAutomapFlag,
})
connect(LocalPlayer, { onPositionChange = self.onPositionChange })
end
function UIMinimap:onDestroy()
disconnect(LocalPlayer, { onPositionChange = self.onPositionChange })
for _,widget in pairs(self.alternatives) do
widget:destroy()
end
self.alternatives = {}
disconnect(g_game, {
onAddAutomapFlag = self.onAddAutomapFlag,
onRemoveAutomapFlag = self.onRemoveAutomapFlag,
})
self:destroyFlagWindow()
self:destroyFullPanel()
self.flags = {}
end
function UIMinimap:onVisibilityChange()
if not self:isVisible() then
self:destroyFlagWindow()
self:destroyFullPanel()
end
end
function UIMinimap:hideFlags()
self.flagsWidget:hide()
end
function UIMinimap:hideFloor()
self.floorUpWidget:hide()
self.floorDownWidget:hide()
@@ -54,33 +48,21 @@ function UIMinimap:disableAutoWalk()
self.autowalk = false
end
function UIMinimap:disableFollowPlayer()
self.allowFollowLocalPlayer = false
end
function UIMinimap:enableFullPanel(image)
self.fullImage = image
end
function UIMinimap:load()
local settings = g_settings.getNode('Minimap')
if settings then
if settings.flags then
for i=1,#settings.flags do
local flag = settings.flags[i]
for _,flag in pairs(settings.flags) do
self:addFlag(flag.position, flag.icon, flag.description)
end
end
self:setZoom(settings.zoom)
end
self:updateFlags()
end
function UIMinimap:save()
local settings = { flags={} }
local children = self.flagsWidget:getChildren()
for i=1,#children do
local flag = children[i]
for _,flag in pairs(self.flags) do
table.insert(settings.flags, {
position = flag.pos,
icon = flag.icon,
@@ -91,134 +73,114 @@ function UIMinimap:save()
g_settings.setNode('Minimap', settings)
end
function UIMinimap:addFlag(pos, icon, description)
local flag = self:getFlag(pos, icon, description)
if flag then
return
local function onFlagMouseRelease(widget, pos, button)
if button == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Delete mark'), function() widget:destroy() end)
menu:display(pos)
return true
end
flag = g_ui.createWidget('MinimapFlag', self.flagsWidget)
flag.pos = pos
flag.icon = icon
flag.description = description
flag:setIcon('/images/game/minimap/flag' .. icon)
flag:setTooltip(description)
flag.onMouseRelease = function(widget, pos, button)
if button == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Delete mark'), function() widget:destroy() end)
menu:display(pos)
return true
end
return false
end
self:updateFlag(flag)
return false
end
function UIMinimap:getFlag(pos, icon, description)
local children = self.flagsWidget:getChildren()
for i=1,#children do
local flag = children[i]
function UIMinimap:setCrossPosition(pos)
local cross = self.cross
if not self.cross then
cross = g_ui.createWidget('MinimapCross', self)
cross:setIcon('/images/game/minimap/cross')
self.cross = cross
end
cross.pos = pos
if pos then
self:centerInPosition(cross, pos)
else
cross:breakAnchors()
end
end
function UIMinimap:addFlag(pos, icon, description)
if not pos or not icon then return end
local flag = self:getFlag(pos, icon, description)
if flag or not icon then
return
end
flag = g_ui.createWidget('MinimapFlag', self)
flag.pos = pos
flag.description = description
flag.icon = icon
flag:setIcon('/images/game/minimap/flag' .. icon)
flag:setTooltip(description)
flag.onMouseRelease = onFlagMouseRelease
table.insert(self.flags, flag)
self:centerInPosition(flag, pos)
end
function UIMinimap:addAlternativeWidget(widget, pos, maxZoom)
widget.pos = pos
widget.maxZoom = maxZoom or 0
widget.minZoom = minZoom
table.insert(self.alternatives, widget)
end
function UIMinimap:setAlternativeWidgetsVisible(show)
local layout = self:getLayout()
layout:disableUpdates()
for _,widget in pairs(self.alternatives) do
if show then
self:addChild(widget)
self:centerInPosition(widget, widget.pos)
else
self:removeChild(widget)
end
end
layout:enableUpdates()
layout:update()
end
function UIMinimap:onZoomChange(zoom)
for _,widget in pairs(self.alternatives) do
if (not widget.minZoom or widget.minZoom >= zoom) and widget.maxZoom <= zoom then
widget:show()
else
widget:hide()
end
end
end
function UIMinimap:getFlag(pos)
for _,flag in pairs(self.flags) do
if flag.pos.x == pos.x and flag.pos.y == pos.y and flag.pos.z == pos.z then
return flag
end
end
return nil
end
function UIMinimap:removeFlag(pos, icon, description)
local flag = self:getFlag(pos, icon, description)
local flag = self:getFlag(pos)
if flag then
flag:destroy()
end
end
function UIMinimap:updateFlag(flag)
local point = self:getPoint(flag.pos)
if self:containsPoint(point) and self:getZoom() >= 0 and flag.pos.z == self:getCameraPosition().z then
flag:setVisible(true)
flag:setMarginLeft(point.x - self:getX() - flag:getWidth()/2)
flag:setMarginTop(point.y - self:getY() - flag:getHeight()/2)
else
flag:setVisible(false)
end
end
function UIMinimap:updateFlags()
local children = self.flagsWidget:getChildren()
for i=1,#children do
self:updateFlag(children[i])
end
end
UIMinimap.realSetCameraPosition = UIMinimap.realSetCameraPosition or UIMinimap.setCameraPosition
function UIMinimap:setCameraPosition(pos)
self:realSetCameraPosition(pos)
self:updateFlags()
end
UIMinimap.realZoomIn = UIMinimap.realZoomIn or UIMinimap.zoomIn
function UIMinimap:zoomIn()
self:realZoomIn()
self:updateFlags()
end
UIMinimap.realZoomOut = UIMinimap.realZoomOut or UIMinimap.zoomOut
function UIMinimap:zoomOut()
self:realZoomOut()
self:updateFlags()
end
UIMinimap.realSetZoom = UIMinimap.realSetZoom or UIMinimap.setZoom
function UIMinimap:setZoom(zoom)
self:realSetZoom(zoom)
self:updateFlags()
end
function UIMinimap:floorUp(floors)
local pos = self:getCameraPosition()
pos.z = pos.z - floors
if pos.z >= FloorHigher then
self:setCameraPosition(pos)
end
self:updateFlags()
end
function UIMinimap:floorDown(floors)
local pos = self:getCameraPosition()
pos.z = pos.z + floors
if pos.z <= FloorLower then
self:setCameraPosition(pos)
end
self:updateFlags()
end
function UIMinimap:followLocalPlayer()
if not self:isDragging() and self.allowFollowLocalPlayer then
local player = g_game.getLocalPlayer()
self:followCreature(player)
self:updateFlags()
table.removevalue(self.flags, flag)
end
end
function UIMinimap:reset()
self:followLocalPlayer()
self:setZoom(0)
if self.cross then
self:setCameraPosition(self.cross.pos)
end
end
function UIMinimap:move(x, y)
local topLeft, bottomRight = self:getArea()
self.dx = self.dx + ((bottomRight.x - topLeft.x) / self:getWidth() ) * x
self.dy = self.dy + ((bottomRight.y - topLeft.y) / self:getHeight()) * y
local dx = math.floor(self.dx)
local dy = math.floor(self.dy)
self.dx = self.dx - dx
self.dy = self.dy - dy
local cameraPos = self:getCameraPosition()
local scale = self:getScale()
if scale > 1 then scale = 1 end
local dx = x/scale
local dy = y/scale
local pos = {x = cameraPos.x - dx, y = cameraPos.y - dy, z = cameraPos.z}
self:setCameraPosition(pos)
self:updateFlags()
end
function UIMinimap:onMouseWheel(mousePos, direction)
@@ -232,7 +194,6 @@ function UIMinimap:onMouseWheel(mousePos, direction)
elseif direction == MouseWheelUp and keyboardModifiers == KeyboardCtrlModifier then
self:floorDown(1)
end
self:updateFlags()
end
function UIMinimap:onMousePress(pos, button)
@@ -245,20 +206,18 @@ function UIMinimap:onMouseRelease(pos, button)
if not self.allowNextRelease then return true end
self.allowNextRelease = false
local mapPos = self:getPosition(pos)
local mapPos = self:getTilePosition(pos)
if not mapPos then return end
if button == MouseLeftButton then
local player = g_game.getLocalPlayer()
if self.autowalk then
player.onAutoWalkFail = function() modules.game_textmessage.displayFailureMessage(tr('There is no way.')) end
player:autoWalk(mapPos)
end
return true
elseif button == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Create mark'), function() self:createFlagWindow(mapPos) end)
if self.fullImage then menu:addOption(tr('Full map'), function() self:createFullPanel() end) end
menu:display(pos)
return true
end
@@ -266,11 +225,17 @@ function UIMinimap:onMouseRelease(pos, button)
end
function UIMinimap:onDragEnter(pos)
self.dragReference = pos
self.dragCameraReference = self:getCameraPosition()
return true
end
function UIMinimap:onDragMove(pos, moved)
self:move(moved.x, moved.y)
local scale = self:getScale()
local dx = (self.dragReference.x - pos.x)/scale
local dy = (self.dragReference.y - pos.y)/scale
local pos = {x = self.dragCameraReference.x + dx, y = self.dragCameraReference.y + dy, z = self.dragCameraReference.z}
self:setCameraPosition(pos)
return true
end
@@ -278,20 +243,6 @@ function UIMinimap:onDragLeave(widget, pos)
return true
end
function UIMinimap:createFullPanel()
self.fullPanel = g_ui.createWidget('MinimapFullPanel', rootWidget)
self.fullPanel.onDestroy = function() self.fullPanel = nil end
local image = self.fullPanel:getChildById('image')
image:setImage(self.fullImage)
end
function UIMinimap:destroyFullPanel()
if self.fullPanel then
self.fullPanel:destroy()
self.fullPanel = nil
end
end
function UIMinimap:createFlagWindow(pos)
if self.flagWindow then return end
if not pos then return end
@@ -311,16 +262,14 @@ function UIMinimap:createFlagWindow(pos)
checkbox.icon = i
flagRadioGroup:addWidget(checkbox)
end
flagRadioGroup:selectWidget(flagRadioGroup:getFirstWidget())
okButton.onClick = function()
self:addFlag(pos, flagRadioGroup:getSelectedWidget().icon, description:getText())
self:destroyFlagWindow()
end
cancelButton.onClick = function()
self:destroyFlagWindow()
end
self:addFlag(pos, flagRadioGroup:getSelectedWidget().icon, description:getText())
self:destroyFlagWindow()
end
cancelButton.onClick = function() self:destroyFlagWindow() end
self.flagWindow.onDestroy = function() flagRadioGroup:destroy() end
end
@@ -331,9 +280,3 @@ function UIMinimap:destroyFlagWindow()
self.flagWindow = nil
end
end
function UIMinimap:getArea()
local topLeft = self:getPosition({ x = self:getX() + 1, y = self:getY() + 1 })
local bottomRight = self:getPosition({ x = self:getX() + self:getWidth() - 2, y = self:getY() + self:getHeight() - 2 })
return topLeft, bottomRight
end