Refactor for documentation

This commit is contained in:
Eduardo Bart
2012-06-25 19:13:30 -03:00
parent 2c7ae6e521
commit 98a1b611bf
106 changed files with 654 additions and 780 deletions

View File

@@ -19,10 +19,12 @@ local function onLeftPanelVisibilityChange(leftPanel, visible)
end
function GameInterface.init()
g_ui.importStyle('styles/countwindow.otui')
connect(g_game, { onGameStart = GameInterface.show }, true)
connect(g_game, { onGameEnd = GameInterface.hide }, true)
gameRootPanel = displayUI('gameinterface.otui')
gameRootPanel = g_ui.displayUI('gameinterface.otui')
gameRootPanel:hide()
gameRootPanel:lower()
@@ -38,34 +40,34 @@ function GameInterface.init()
logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', GameInterface.tryLogout)
logoutButton:hide()
Keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
Keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
Keyboard.bindKeyDown('Ctrl+Q', GameInterface.tryLogout, gameRootPanel)
Keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel)
Keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
g_keyboard.bindKeyDown('Ctrl+Q', GameInterface.tryLogout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel)
Keyboard.bindKeyDown('Ctrl+.', function()
g_keyboard.bindKeyDown('Ctrl+.', function()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
else
@@ -141,7 +143,7 @@ function GameInterface.onMouseGrabberRelease(self, mousePosition, mouseButton)
end
GameInterface.selectedThing = nil
Mouse.restoreCursor()
g_mouse.restoreCursor()
self:ungrabMouse()
return true
end
@@ -170,18 +172,18 @@ function GameInterface.startUseWith(thing)
GameInterface.selectedType = 'use'
GameInterface.selectedThing = thing
mouseGrabberWidget:grabMouse()
Mouse.setTargetCursor()
g_mouse.setTargetCursor()
end
function GameInterface.startTradeWith(thing)
GameInterface.selectedType = 'trade'
GameInterface.selectedThing = thing
mouseGrabberWidget:grabMouse()
Mouse.setTargetCursor()
g_mouse.setTargetCursor()
end
function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
local menu = createWidget('PopupMenu')
local menu = g_ui.createWidget('PopupMenu')
if lookThing then
menu:addOption(tr('Look'), function() g_game.look(lookThing) end)
@@ -191,9 +193,9 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
if useThing:isContainer() then
if useThing:getParentContainer() then
menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end)
menu:addOption(tr('Open in new window'), function() g_game.open(useThing, nil) end)
menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
else
menu:addOption(tr('Open'), function() g_game.open(useThing, nil) end)
menu:addOption(tr('Open'), function() g_game.open(useThing) end)
end
else
if useThing:isMultiUse() then
@@ -303,7 +305,7 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
end
function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = Keyboard.getModifiers()
local keyboardModifiers = g_keyboard.getModifiers()
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
-- todo auto walk
@@ -323,7 +325,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
g_game.open(useThing, useThing:getParentContainer())
return true
else
g_game.open(useThing, nil)
g_game.open(useThing)
return true
end
elseif useThing:isMultiUse() then
@@ -348,7 +350,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
g_game.open(multiUseThing, multiUseThing:getParentContainer())
return true
else
g_game.open(multiUseThing, nil)
g_game.open(multiUseThing)
return true
end
elseif multiUseThing:isMultiUse() then
@@ -374,16 +376,16 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
end
function GameInterface.moveStackableItem(item, toPos)
if Keyboard.isCtrlPressed() then
if g_keyboard.isCtrlPressed() then
g_game.move(item, toPos, item:getCount())
return
elseif Keyboard.isShiftPressed() then
elseif g_keyboard.isShiftPressed() then
g_game.move(item, toPos, 1)
return
end
local count = item:getCount()
local countWindow = createWidget('CountWindow', rootWidget)
local countWindow = g_ui.createWidget('CountWindow', rootWidget)
local spinbox = countWindow:getChildById('countSpinBox')
local scrollbar = countWindow:getChildById('countScrollBar')
spinbox:setMaximum(count)

View File

@@ -5,8 +5,6 @@ Module
website: www.otclient.info
@onLoad: |
importStyle 'styles/countwindow.otui'
dofile 'widgets/uigamemap'
dofile 'widgets/uiitem'

View File

@@ -16,13 +16,13 @@ function UIGameMap:onDragEnter(mousePos)
if not thing then return false end
self.currentDragThing = thing
Mouse.setTargetCursor()
g_mouse.setTargetCursor()
return true
end
function UIGameMap:onDragLeave(droppedWidget, mousePos)
self.currentDragThing = nil
Mouse.restoreCursor()
g_mouse.restoreCursor()
return true
end
@@ -57,8 +57,8 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
if tile == nil then return false end
if Options.getOption('classicControl') and
((Mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(Mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
local tile = self:getTile(mousePosition)
g_game.look(tile:getTopLookThing())
self.cancelNextRelease = true

View File

@@ -6,14 +6,14 @@ function UIItem:onDragEnter(mousePos)
self:setBorderWidth(1)
self.currentDragThing = item
Mouse.setTargetCursor()
g_mouse.setTargetCursor()
return true
end
function UIItem:onDragLeave(droppedWidget, mousePos)
if self:isVirtual() then return false end
self.currentDragThing = nil
Mouse.restoreCursor()
g_mouse.restoreCursor()
self:setBorderWidth(0)
return true
end
@@ -68,8 +68,8 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
if not item or not self:containsPoint(mousePosition) then return false end
if Options.getOption('classicControl') and
((Mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(Mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(item)
self.cancelNextRelease = true
return true