Refactor for documentation

This commit is contained in:
Eduardo Bart
2012-06-25 19:13:30 -03:00
parent 2c7ae6e521
commit 98a1b611bf
106 changed files with 654 additions and 780 deletions

View File

@@ -36,10 +36,10 @@ table.insert(lifeBarColors, {percentAbove = -1, color = '#4F0000' } )
-- public functions
function Battle.init()
battleWindow = displayUI('battle.otui', GameInterface.getRightPanel())
battleWindow = g_ui.loadUI('battle.otui', GameInterface.getRightPanel())
battleButton = TopMenu.addGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', Battle.toggle)
battleButton:setOn(true)
Keyboard.bindKeyDown('Ctrl+B', Battle.toggle)
g_keyboard.bindKeyDown('Ctrl+B', Battle.toggle)
battlePanel = battleWindow:recursiveGetChildById('battlePanel')
@@ -49,7 +49,7 @@ function Battle.init()
hideSkullsButton = battleWindow:recursiveGetChildById('hideSkulls')
hidePartyButton = battleWindow:recursiveGetChildById('hideParty')
mouseWidget = createWidget('UIButton')
mouseWidget = g_ui.createWidget('UIButton')
mouseWidget:setVisible(false)
mouseWidget:setFocusable(false)
@@ -65,7 +65,7 @@ function Battle.init()
end
function Battle.terminate()
Keyboard.unbindKeyDown('Ctrl+B')
g_keyboard.unbindKeyDown('Ctrl+B')
battlePanel = nil
lastBattleButtonTargeted = nil
lastBattleButtonFollowed = nil
@@ -191,7 +191,7 @@ function Battle.addCreature(creature)
local creatureId = creature:getId()
if battleButtonsByCreaturesList[creatureId] == nil then
local battleButton = displayUI('battleButton.otui', battlePanel)
local battleButton = g_ui.loadUI('battleButton.otui', battlePanel)
local creatureWidget = battleButton:getChildById('creature')
local labelWidget = battleButton:getChildById('label')
local lifeBarWidget = battleButton:getChildById('lifeBar')
@@ -264,7 +264,7 @@ function Battle.onMouseRelease(self, mousePosition, mouseButton)
GameInterface.createThingMenu(mousePosition, nil, nil, self.creature)
return true
elseif mouseButton == MouseLeftButton then
if Keyboard.isShiftPressed() then
if g_keyboard.isShiftPressed() then
g_game.look(self.creature)
else
if self.isTarget then