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Refactor for documentation
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248
modules/corelib/ui/uiminiwindow.lua
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248
modules/corelib/ui/uiminiwindow.lua
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-- @docclass
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UIMiniWindow = extends(UIWindow)
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function UIMiniWindow.create()
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local miniwindow = UIMiniWindow.internalCreate()
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return miniwindow
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end
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function UIMiniWindow:getClassName()
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return 'UIMiniWindow'
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end
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function UIMiniWindow:open(dontSave)
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self:setVisible(true)
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if not dontSave then
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self:setSettings({closed = false})
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end
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signalcall(self.onOpen, self)
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end
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function UIMiniWindow:close(dontSave)
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self:setVisible(false)
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if not dontSave then
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self:setSettings({closed = true})
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end
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signalcall(self.onClose, self)
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end
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function UIMiniWindow:minimize(dontSave)
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self:setOn(true)
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self:getChildById('contentsPanel'):hide()
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self:getChildById('miniwindowScrollBar'):hide()
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self:getChildById('bottomResizeBorder'):hide()
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self:getChildById('minimizeButton'):setOn(true)
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self.savedHeight = self:getHeight()
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self:setHeight(self.minimizedHeight)
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if not dontSave then
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self:setSettings({minimized = true})
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end
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signalcall(self.onMinimize, self)
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end
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function UIMiniWindow:maximize(dontSave)
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self:setOn(false)
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self:getChildById('contentsPanel'):show()
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self:getChildById('miniwindowScrollBar'):show()
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self:getChildById('bottomResizeBorder'):show()
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self:getChildById('minimizeButton'):setOn(false)
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self:setHeight(self.savedHeight)
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if not dontSave then
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self:setSettings({minimized = false})
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end
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signalcall(self.onMaximize, self)
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end
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function UIMiniWindow:onSetup()
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self:getChildById('closeButton').onClick =
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function()
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self:close()
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end
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self:getChildById('minimizeButton').onClick =
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function()
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if self:isOn() then
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self:maximize()
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else
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self:minimize()
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end
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end
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local oldParent = self:getParent()
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local settings = g_settings.getNode('MiniWindows')
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if settings then
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local selfSettings = settings[self:getId()]
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if selfSettings then
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if selfSettings.parentId then
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local parent = rootWidget:recursiveGetChildById(selfSettings.parentId)
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if parent then
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if parent:getClassName() == 'UIMiniWindowContainer' and selfSettings.index and parent:isOn() then
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self.miniIndex = selfSettings.index
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parent:scheduleInsert(self, selfSettings.index)
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elseif selfSettings.position then
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self:setParent(parent)
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self:setPosition(topoint(selfSettings.position))
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self:bindRectToParent()
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end
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end
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end
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if selfSettings.minimized then
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self:minimize(true)
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end
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if selfSettings.closed then
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self:close(true)
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end
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end
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end
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local newParent = self:getParent()
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self.miniLoaded = true
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if oldParent and oldParent:getClassName() == 'UIMiniWindowContainer' then
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oldParent:order()
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end
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if newParent and newParent:getClassName() == 'UIMiniWindowContainer' and newParent ~= oldParent then
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newParent:order()
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end
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end
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function UIMiniWindow:onDragEnter(mousePos)
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local parent = self:getParent()
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if not parent then return false end
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if parent:getClassName() == 'UIMiniWindowContainer' then
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local containerParent = parent:getParent()
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parent:removeChild(self)
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containerParent:addChild(self)
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parent:saveChildren()
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end
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local oldPos = self:getPosition()
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self.movingReference = { x = mousePos.x - oldPos.x, y = mousePos.y - oldPos.y }
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self:setPosition(oldPos)
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self.free = true
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return true
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end
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function UIMiniWindow:onDragMove(mousePos, mouseMoved)
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local oldMousePosY = mousePos.y - mouseMoved.y
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local children = rootWidget:recursiveGetChildrenByMarginPos(mousePos)
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local overAnyWidget = false
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for i=1,#children do
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local child = children[i]
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if child:getParent():getClassName() == 'UIMiniWindowContainer' then
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overAnyWidget = true
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local childCenterY = child:getY() + child:getHeight() / 2
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if child == self.movedWidget and mousePos.y < childCenterY and oldMousePosY < childCenterY then
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break
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end
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if self.movedWidget then
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self.setMovedChildMargin(0)
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self.setMovedChildMargin = nil
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end
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if mousePos.y < childCenterY then
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self.setMovedChildMargin = function(v) child:setMarginTop(v) end
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self.movedIndex = 0
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else
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self.setMovedChildMargin = function(v) child:setMarginBottom(v) end
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self.movedIndex = 1
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end
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self.movedWidget = child
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self.setMovedChildMargin(self:getHeight())
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break
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end
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end
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if not overAnyWidget and self.movedWidget then
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self.setMovedChildMargin(0)
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self.movedWidget = nil
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end
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return UIWindow.onDragMove(self, mousePos, mouseMoved)
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end
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function UIMiniWindow:onMousePress()
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local parent = self:getParent()
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if not parent then return false end
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if parent:getClassName() ~= 'UIMiniWindowContainer' then
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self:raise()
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return true
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end
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end
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function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
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if self.movedWidget then
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self.setMovedChildMargin(0)
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self.movedWidget = nil
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self.setMovedChildMargin = nil
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self.movedIndex = nil
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end
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local parent = self:getParent()
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if parent then
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if parent:getClassName() == 'UIMiniWindowContainer' then
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parent:saveChildren()
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else
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self:saveParentPosition(parent:getId(), self:getPosition())
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end
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end
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end
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function UIMiniWindow:onFocusChange(focused)
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-- miniwindows only raises when its outside MiniWindowContainers
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if not focused then return end
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local parent = self:getParent()
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if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
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self:raise()
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end
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end
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function UIMiniWindow:setSettings(data)
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if not self.save then return end
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local settings = g_settings.getNode('MiniWindows')
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if not settings then
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settings = {}
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end
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local id = self:getId()
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if not settings[id] then
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settings[id] = {}
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end
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for key,value in pairs(data) do
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settings[id][key] = value
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end
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g_settings.setNode('MiniWindows', settings)
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end
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function UIMiniWindow:saveParentPosition(parentId, position)
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local selfSettings = {}
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selfSettings.parentId = parentId
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selfSettings.position = pointtostring(position)
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self:setSettings(selfSettings)
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end
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function UIMiniWindow:saveParentIndex(parentId, index)
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local selfSettings = {}
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selfSettings.parentId = parentId
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selfSettings.index = index
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self:setSettings(selfSettings)
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end
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