Refactor for documentation

This commit is contained in:
Eduardo Bart
2012-06-25 19:13:30 -03:00
parent 2c7ae6e521
commit 98a1b611bf
106 changed files with 654 additions and 780 deletions

View File

@@ -1,6 +1,7 @@
Effects = {}
-- @docclass
g_effects = {}
function Effects.fadeIn(widget, time, elapsed)
function g_effects.fadeIn(widget, time, elapsed)
if not elapsed then elapsed = 0 end
if not time then time = 300 end
widget:setOpacity(math.min(elapsed/time, 1))
@@ -8,14 +9,14 @@ function Effects.fadeIn(widget, time, elapsed)
if elapsed < time then
removeEvent(widget.fadeEvent)
widget.fadeEvent = scheduleEvent(function()
Effects.fadeIn(widget, time, elapsed + 30)
g_effects.fadeIn(widget, time, elapsed + 30)
end, 30)
else
widget.fadeEvent = nil
end
end
function Effects.fadeOut(widget, time, elapsed)
function g_effects.fadeOut(widget, time, elapsed)
if not elapsed then elapsed = 0 end
if not time then time = 300 end
elapsed = math.max((1 - widget:getOpacity()) * time, elapsed)
@@ -23,14 +24,14 @@ function Effects.fadeOut(widget, time, elapsed)
widget:setOpacity(math.max((time - elapsed)/time, 0))
if elapsed < time then
widget.fadeEvent = scheduleEvent(function()
Effects.fadeOut(widget, time, elapsed + 30)
g_effects.fadeOut(widget, time, elapsed + 30)
end, 30)
else
widget.fadeEvent = nil
end
end
function Effects.cancelFade(widget)
function g_effects.cancelFade(widget)
removeEvent(widget.fadeEvent)
widget.fadeEvent = nil
end