graphics optimizations/fixes/features

* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
This commit is contained in:
Eduardo Bart
2012-06-08 21:40:22 -03:00
parent 1a7f2a44fc
commit 95cf7eb788
21 changed files with 180 additions and 155 deletions

View File

@@ -370,10 +370,10 @@ void X11Window::internalChooseGLVisual()
#else
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
#endif
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 0,
EGL_RED_SIZE, 4,
EGL_GREEN_SIZE, 4,
EGL_BLUE_SIZE, 4,
EGL_ALPHA_SIZE, 4,
EGL_NONE
};