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graphics optimizations/fixes/features
* cache text vertex for StaticText, AnimatedText and Creature names * improved outfit rendering * fully compatible with OpenGL 1.1 * enable mipmaping for game sprites again * Ctrl+W hotkey clean game texts
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@@ -370,10 +370,10 @@ void X11Window::internalChooseGLVisual()
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#else
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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#endif
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_ALPHA_SIZE, 0,
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EGL_RED_SIZE, 4,
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EGL_GREEN_SIZE, 4,
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EGL_BLUE_SIZE, 4,
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EGL_ALPHA_SIZE, 4,
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EGL_NONE
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};
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