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graphics optimizations/fixes/features
* cache text vertex for StaticText, AnimatedText and Creature names * improved outfit rendering * fully compatible with OpenGL 1.1 * enable mipmaping for game sprites again * Ctrl+W hotkey clean game texts
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@@ -197,6 +197,7 @@ SET(framework_SOURCES ${framework_SOURCES}
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# framework graphics
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${CMAKE_CURRENT_LIST_DIR}/graphics/font.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
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